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Happy Cake Day!

Three years? Not shot. Feels like just the other day I was sitting in my room playing around with what would become the first iteration of DeadPoly, but they say time flies when you're having fun I suppose.

The journey of releasing DeadPoly to the world is still hard for me to describe, and still feels like I'm in an episode of the Twilight Zone living the life I've always dreamed of. In so many ways, it's amazing after spending so many years daydreaming of being a fledging game developer to be sitting here typing this, but this journey also comes with a weight I'm carrying to not let everyone down. To not fail at providing the game so many of you have trusted me to get across the finish line. Every day I learn something new, or fix something that wasn't working, resolve and issue or bug someone has experienced, or implement new features and ideas in to the game, I'm one step closer to that goal and promise I've made to everyone who has joined in on this journey with us.

As we begin yet another year of DeadPoly, there's a lot of fun things nearing completion, as well as some less fun but needed things to push the game ever forward towards full release. Anyone who has been following the game for a bit probably knows I don't like spending an excessive amount of time making random content and usually favor spending that time on the work instead, that's definitely still the case, which is why the 3 year anniversary of the Steam release is just a wall of text instead of a bunch of fancy content. Sorry - but also, not really - I'm working on the game like crazy!

The next update is right around the corner which will finally start to give players a bit more to do and explore.

Systems wise I'm really hoping to get prone finished this year, along with greatly improving the vaulting / mantling system to allow the player to hop through anything you'd realistically be able to. All of the systems that are already in the game should be mostly rounded out and finished within the first two quarters of this year, and I'll start releasing information on the new maps and future plans for the game as well.

Getting DeadPoly on consoles is going to be a big part of this year, as I feel it will really help grow the playerbase and bring some of the PvP community back in to the game with a lot more people to play with.

Here's to another year chasing down this dream with all of you! Thank you for sticking it out with me.