1. DeadPoly
  2. News
  3. Patch 0.5.0

Patch 0.5.0

[h2]Additions[/h2]
  • Many more of the building on Garden City now have unique interiors
  • Some of the locked areas around Garden City are now accessible with keys
  • More quests have been added along with Shay finally arriving (If you're having trouble with any quests, try abandoning and picking them up again)
  • New collectibles
  • Multiple new bunkers have been opened on Garden City
  • Kar98k, Model 12 shotgun, and Glock handgun added (many more guns coming in next update)
  • Bullets now leave behind hit markers and have particle effects
  • Sound effects added to some actions
  • Some new animations for things like drawing weapons (animations are always a work in progress!)
  • Vendors now restock every hourish, including on servers


[h2]Changes[/h2]
  • Vehicles now have owners and cannot be looted or entered by non-owners in No Raid and PvE games modes
  • Vehicles no longer take damage from collision events until the vehicle system is more stable
  • Adjustments made to item respawn system, there should now be very little performance drop during item respawn pulses
  • Storm sound effects have been reduced by 75%
  • Adjusted multiplayer load distances for more reliable PvP experience
  • Adjusted footstep volume
  • Camera adjustments to lessen motion sickness (made the camera a bit less jumpy/jerky)
  • Added brightness to night time during weather events which decrease light such as overcast and rain
  • Power radius for Generators doubled
  • Many of the larger buildings on Garden City have had their ground loot numbers increased significantly (2-3x for some that were lower than intended)


[h2]Bug Fixes[/h2]
  • Fixed bug that caused the final round of a weapon to deal significantly more damage than expected
  • Fixed issue with military drop chances being awful
  • Fixed multiple causes for the Salvager having invisible items
  • Fixed bug that could cause recently acquired items to be lost if kicked by host
  • Fixed multiple backend issues related to inventory management
  • Fixed movable UI menus popping to mouse position when double clicking on the menu
  • Fixed multiple pop up menus not closing when Escape is pressed