Patch 0.6.3 - Holiday Event
Patch 0.6.3
[h2]Additions [/h2]- [p]Holiday event enabled[/p]
- [p]Zombies have consumed enough human brains and have become ever so slightly more intelligent, and their eyes function a bit more reliably now as well[/p]
- [p]Experimental: Zombie hit boxes have been changed to improve performance and allow more zombies overall[/p]
- [p]You no longer need to look directly at many items in order to interact with them (smaller items such as bullets)[/p]
- [p]Item rarity updated heavily[/p]
- [p]Item randomness is now more random (less repeat spawns of the same items in small areas - doesn't prevent the same item for loot zones that don't have a lot of items in their pool)[/p]
- [p]Backend item optimizations to reduce general resource usage[/p]
- [p]Upped some items max stack to 1000[/p]
- [p]Fiber icon and model updated to not just be rope[/p]
- [p]Zombies no longer stop chasing if they can't reach you as often[/p]
- [p]Dead zombies no longer block bullets so you can shoot in to crowds more effectively[/p]
- [p]Fixed bug that could cause container items like Ammo Cans, Backpacks, Crates, etc. to have broken slots if spawned on the ground[/p]
- [p]Changes made to looting items to prevent items disappearing when picking up or harvesting[/p]
- [p]Ground spawn container items should more reliably contain items inside of them[/p]
- [p]Dropping items out of any container (including vehicles) works rather than deleting the items, and they prefer to drop at your characters feet instead of under the container[/p]
- [p]Fixed issued that could cause the cassettes to play the wrong song[/p]
- [p]Main menu now starts with the cursor visible even when using a controller[/p]
- [p]Distiller can now be fully filled rather than only allowing 50% of empty to be filled[/p]
- [p]Fixed a small lake that wasn't allowing fishing[/p]