Patch 0.2.0
Patch 0.2.0:
Additions
Changes
Bug Fixes
Lots of little things to fix up for this update, but won't have as much time for a few days due to Holidays, so releasing now, with many fixes planned to happen in the next few weeks, along with more additions.
Additions
- Item consumption / usage animations added (sounds coming in next update)
- Many new items added
- Items can now spawn directly on many world objects such as shelves (and until the next update, they spawn A LOT - happy holidays!)
- Storage items now drop their items on the ground when destroyed
- Added the hotbar to the rebindable keys (will update the hotbar graphic to reflect in the future)
Changes
- Changes to inventory backend code to prevent broken inventory slots
- Changes to inventory loading code to fix previously broken inventory slots
- Changes to inventory move code to prevent items from pending until reboot when moving in to a broken slot
- Adjusted settings menu colors to be less damaging to your eyes at night
- Many building meshes adjusted to fix geometry issues
- Many building doorways adjusted to be the new standard size
- Many building collision issues resolved
- Multiple performance optimizations with how the game loads data
- Changes to loot randomness and general loot table mechanics
Bug Fixes
- Fixed issue with multiplayer not ending sessions even after leaving the server
- Fixed issue that would not allow you to host a multiplayer session until you restart the game
- Fixed roof having weird collisions in some specific use cases
- Fixed lights not being placable on the underside of buildable floors
Lots of little things to fix up for this update, but won't have as much time for a few days due to Holidays, so releasing now, with many fixes planned to happen in the next few weeks, along with more additions.