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  3. Patch 0.2.0

Patch 0.2.0

Patch 0.2.0:

Additions
  • Item consumption / usage animations added (sounds coming in next update)
  • Many new items added
  • Items can now spawn directly on many world objects such as shelves (and until the next update, they spawn A LOT - happy holidays!)
  • Storage items now drop their items on the ground when destroyed
  • Added the hotbar to the rebindable keys (will update the hotbar graphic to reflect in the future)


Changes
  • Changes to inventory backend code to prevent broken inventory slots
  • Changes to inventory loading code to fix previously broken inventory slots
  • Changes to inventory move code to prevent items from pending until reboot when moving in to a broken slot
  • Adjusted settings menu colors to be less damaging to your eyes at night
  • Many building meshes adjusted to fix geometry issues
  • Many building doorways adjusted to be the new standard size
  • Many building collision issues resolved
  • Multiple performance optimizations with how the game loads data
  • Changes to loot randomness and general loot table mechanics


Bug Fixes
  • Fixed issue with multiplayer not ending sessions even after leaving the server
  • Fixed issue that would not allow you to host a multiplayer session until you restart the game
  • Fixed roof having weird collisions in some specific use cases
  • Fixed lights not being placable on the underside of buildable floors


Lots of little things to fix up for this update, but won't have as much time for a few days due to Holidays, so releasing now, with many fixes planned to happen in the next few weeks, along with more additions.