Patch 0.3.1
[h2]Additions:[/h2]
[h2]Changes:[/h2]
[h2]Bug Fixes:[/h2]
- Military base now has item and zombie spawns (more interiors coming in next update)
- Airdrops have been enabled
- New collectibles added
- New vehicles added
[h2]Changes:[/h2]
- Cars take significantly less damage overall, and the speed at which damage begins to occur has also increased (applied in hotfix already)
- Respawning of all foliage (trees, rocks, cars, bushes) has been disabled for the time being until the bug where stuff respawns through bases/vehicles is completely fixed
- Grid Mode for building and setting down items is far more useful now and can actually function to align items neatly
- Craft menu now updates as you move around rather than having to be opened and closed to update for workstations nearby
[h2]Bug Fixes:[/h2]
- Fixed issue with Distiller not filling after consuming Cornmeal
- Dropping items out of vehicle inventories works as intended now rather than destroying the items
- Collision adjustments for vehicles
- Friction adjustments for vehicles
- Fixed issue that could cause vehicles to continue burning fuel after turning off
- Fixed issue with Vector that was causing it to not accept suppressors (you will need to find a new vector)