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Patch 0.3.2

The next few weeks...

While this update doesn't add a ton of stuff immediately, it contains a lot of backend work required for the next few updates which are going to completely fill Garden City's buildings with interiors, along with new items, buildables, crafting expansions, body armor (which is going to be non-visible to begin with, just adds armor and rarer ones will also add inventory slots for magazines etc), and more.

I am vividly aware of how empty the world can feel to many players because the interiors on Garden City are mostly empty / not filled with objects. This is going to change pretty rapidly over the next few weeks, as it will be my primary focus to get the map feeling alive, lived in, and re-ignite exploration being fun again. Discover hidden objects, find clues, and unlock the lore behind the game!

Another large feature that is in development to be released within a few months is questing and faction reputations. Vendors are going to start being a bit more interactive (and hopefully start talking to you too, haha).

Thank you all for playing DeadPoly and taking part in this ride together!

[h2]Additions[/h2]
  • New collectibles added
  • New masks added
  • New helmets added


[h2]Changes:[/h2]
  • Reworked multiple inventory functions in preparation for future features
  • Adjustments to vehicle physics
  • Backend updates in preparation for translation in to other languages


[h2]Bug Fixes[/h2]
  • Fixed bug that could cause characters to overwrite with friends characters after driving vehicles and disconnecting
  • Fixed multiple bugs with disconnecting drivers in vehicles
  • Fixed bug that would allow players to interact with weapons that were already being held