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Patch 0.4.1

I've always said perfection is the enemy of progress - I can sit here forever fiddling with these numbers until I feel like it's 'good enough' but y'all have been waiting very patiently.

We're going live with some pretty inflated loot numbers. None of the drop chances are set up, so basically everything will drop in somewhat equal numbers.

The loot tables have been split up so 'normal' items are rolled separately from collectibles. This will make normal items appear much more often, as intended, rather than regular items struggling to appear due to rolling against ultra rare items.

Rare items are also pretty, well, not rare right now, so enjoy that while it lasts!

-Kamron


Patch 0.4.1


[h2]Additions[/h2]
  • Loot drops and loot tables have changed drastically (fine tuning of this system will continue in to the foreseeable future)
  • Set Down items can no longer be picked up by non-owners in PvE and No Raid (you will need to set them down again to set up the ownership, existing items won't have an owner until they are re-set)
  • FOV adjustment added to in game settings
  • Base Claims can now display their effective radius and can also update owners
  • Added long buildable ramps for vehicles to get on to built foundations
  • Keybinds can now be modified in the main menu rather than only in game
  • New interiors added to Garden City buildings
  • Electrical systems added
  • Generators added (larger generators coming in next update)
  • Door code locks have been added
  • New build parts added (Car ramps and gates)
  • Added camera shake to melee hits
  • New items added
  • Dedicated server now logs what is built where by who
  • The game now saves the direction you are facing when logging out
  • Players can now directly choose their spawn and respawn points
  • All built bed items now function as spawn points
  • Corpse icons added to the map UI
  • Zombies now sometimes randomly yell


[h2]Changes[/h2]
  • The default flashlight has been significantly improved (press Z)
  • Crafting items now stack automatically
  • Max stacks while crafting has been reduced to the max stack of the item being crafted
  • Items being picked up from the ground will no long automatically go in to nested containers
  • Server browser now shows all servers by default, including No Travel servers
  • In game Escape / Settings menu now matches the rest of the UI
  • Build cost for basically all items in the Build Menu have been increased
  • Adjusted drop rates for some of the quest items and added specific loot locations for many of the quest items
  • Hummer speed and acceleration has been increased
  • Adjusted foundation stair and ramp collision setup
  • Networking improvements for doors
  • The standard color light has been adjusted to be less harsh
  • Grid mode building should no longer follow the camera rotation at all
  • Photo Mode now disables the interact popup menu
  • Bed respawn system has been rewritten completely in order to resolve issues with collision when spawning
  • Increased build range for Foundations
  • Player body despawn timer increased to 2 hours from 1 hour
  • The 'snappyness' of the camera has been adjusted to feel more exact
  • M24 damage has been increased significantly
  • Looting a player body may extend the despawn timer in order to not despawn while being looted
  • Zombie corpse despawn timer increased to 10 minutes from 5 minutes
  • The popup menu for player built objects now correctly shows if the object will be demolished or picked up
  • Completely reworked item consumption code to fix multiple issues in large scale multiplayer (report ASAP if bugs occur)
  • Respawn cooldown on beds increased to 5 minutes from 1 minute


[h2]Bug Fixes[/h2]
  • Fixed bug that could cause players to be unable to loot player bodies if they fall / slide a long distance
  • Fixed not being able to loot zombies that are hit with cars and slide a long distance
  • Fixed some incorrect quest texts
  • Fixed key rebind menu in the settings not working from the main menu on first load
  • Brass knuckles now hit as hard as their damage indicates rather than counting as a punch
  • Roof pieces are now able to be walked on
  • Fixed bug that could occur after dropping partial stacks of items
  • Fixed bug with a specific type of bushes not removing when joining multiplayer
  • Med Kits should no longer fail to heal in multiplayer (report ASAP if bugs occur)
  • Chosen volume settings now apply automatically instead of only after opening the settings menu
  • Beds should no longer respawn players stuck inside of them (fingers crossed!)

Patch 0.4.0 - Questing is here!

Patch 0.4.0 is here, and I'm really excited to start getting some of the early lore and story in to the game with this update. There's not a huge amount of quests yet, but writing the entire questing system from scratch was a very large task, so rather than waiting for a novel's worth of quests before we begin testing the new system, I'm going to roll it out with a handful, get them tested, tweak, and then continue to update and add more with every update going forward.

Quests can be obtained in the same menu as vendor's inventory (there's a tab on the top that says Quests). This menu will evolve quite a bit once there is some verbal dialogue added, but for now it's just text.

The quest text changes based on whether the quest is complete or not.

Quests should function regardless of play (single player, co-op, and on servers).

As always, please report any bugs (which are to be expected with a brand new system made from scratch).

Thank you for your continued support, feedback, and kind words!
-Kamron

[h2]Additions[/h2]
  • Questing is here! (Intro quests, and a handful of questlines have been added. Many more quests to come with each update going forward)
  • Most achievements are now obtainable (game will be able to be 100%'d after next update, and all future achievements will work immediately when added going forward)
  • Character recustomization has been added (change button on the Character Select menu)
  • A few more interiors added to Garden City
  • Started adding world doors to buildings on Garden City
  • More build parts added
  • New melee weapons added
  • New masks added
  • New helmets added


[h2]Changes[/h2]
  • Backend performance work on item textures
  • Memory optimizations with how the game handles items
  • Player info in the bottom left of the screen now hides when opening containers and other inventory objects
  • Refactored multiple networking load functions for better performance


[h2]Bug Fixes[/h2]
  • Fixed Guardian Statue's Place option not working as intended
  • Fixed a wood shelf not having the correct world item
  • Fixed bug where building using split resource stacks wouldn't always consume the intended amount
  • Fixed some of the bushes not saving correctly after being removed

Patch 0.3.5

[h2]Additions[/h2]
  • Big Boy boss zombie is back. He still needs some tuning and will get some special abilities in the near future.
  • More interiors added to Garden City
  • Added more placeable items
  • Kitchen items added (sink, cabinet, stove, microwaves, toasters)


[h2]Changes[/h2]
  • Backend performance optimizations for how the game handles items and world objects
  • All zombies have received a damage buff
  • More zombies now spawn on Garden City
  • Bears have received a damage buff
  • All AI can now catch a sprinting player rather than trailing behind without getting in range to attack
  • Steam Cloud has been re-enabled
  • Made some changes to the built in flashlight
  • Updates to grid mode building when placing on sidewalks / roads / etc


[h2]Bug Fixes[/h2]
  • Fixed a specific type of tree on Garden City respawning through player bases
  • Fixed "Use" on vests deleting the vest
  • Fixed picking up vests from the ground deleting their inventory
  • Fixed being able to shoot while rolling / mantling
  • Fixed multiple inventory bugs that could lead to ghosted inventory slots which no longer function
  • Fixed an inventory bug that could lead to losing items when picking up in rare cases
  • Fixed set down not working in multiplayer while in first person when wearing face covering helmets

Patch 0.3.4

[h2]Additions[/h2]
  • Chest armor has been added (can craft low quality chest armor, and find higher quality) (No visual models yet, coming in a future update)
  • More interiors added to Garden City
  • New vehicles (Hotrod, Ambulance, Icecream Truck + armored versions)
  • New collectibles
  • New guns (MP5, MP7, UMP, FAL, MDR, Groza, Mini14, and Mutant)
  • New gun attachments (Pistol Grips, Front Grips, Guards, Stocks, Muzzles)
  • New helmets
  • New clothes
  • New melee weapons
  • New masks
  • New accessories


[h2]Changes[/h2]
  • Adjustments made to multiplayer backend for much better performance on larger saves
  • Buildable objects refactored for better multiplayer performance
  • Weapons with gathering skills (Woodcutting, Mining, etc) will now harvest objects faster and provide more resources the higher the skill is compared to weapons with no skill or lower skill (Previously higher skill weapons provided vastly increased resource yield per node but did not decrease the hits required to remove the node)
  • Physics adjustments for vehicle performance
  • Added Farm Truck to a few more car spawns


[h2]Bug Fixes[/h2]
  • Fixed crop plots not removing the plant visually in multiplayer after harvest
  • Fixed Raven plushies being mixed up
  • Fixed Uruk-Hai helmet changing to different helmet when dropped
  • Fixed Fur Elise Classical Record not actually playing Fur Elise (it was playing Eine kleine!)
  • Fixed bug with air drops blocking bullets being shot over them

Patch 0.3.3

[h2]Additions[/h2]
  • More building interiors added to Garden City
  • Added a few new collectibles
  • New helmets
  • New masks


[h2]Changes[/h2]
  • Many adjustments to vehicles to help be able to climb larger inclines (semi, garbage truck, etc)
  • Changes to most objects for multiplayer performance
  • Flashlight is now rebindable in the controls menu


[h2]Bug Fixes[/h2]
  • Fixed bug that could cause accessories to not be shown in third person if equipped in first person
  • Fixed preview mesh for the craftable Log Table
  • Resolved multiple errors in dedicated server logs
  • Fixed error with first person camera being tilted in vehicles