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Rebuild Launch Approaching + 0.1.6 Patch Notes

The rebuild is quickly approaching release status, and should be launching over Legacy for the live branch within the next two months.

A large change to the going live plan is that the rebuild will no longer launch with a new map, rather it will launch with a slightly updated version of Garden City and Delta being the first two maps, with Nebula (6km x 6km map) being added down the road (along with many more maps as we trek in to the future!)

I am currently porting over Garden City from Legacy to the rebuild client. This is a very large process unfortunately, but it's going well, just time consuming.

When the rebuild launches, it should have basically every single item that exists in Legacy today.

To anyone still not convinced, or just flat not wanting to move over to the rebuild, please opt int in to the Legacy beta branch in the game's steam properties. This will prevent your game from updating to the rebuild once it goes live.

Patch 0.1.6:
  • Large changes to backend item setup to increase speed of adding new items in the future
  • Many new items added
  • Map additions to Delta
  • New material vendor added to Delta
  • VSS added
  • 9mm ammo added
  • Fixed bugs with some locomotion scenarios
  • Fixed issue with consuming items in stacks or not consuming an entire water bottle not adding stats
  • Preparation for generators and power systems in upcoming update
  • Preparation for bringing Garden City map to the rebuild

Rebuild Patch 0.1.5

  • New items added
  • FARMING - Added crop plots (currently the crop is random, will have seeds etc in the future)
  • SALVAGING - Added item salvager
  • Added salvage components to most items
  • WATER COLLECTION - Added dew collector which can fill up water bottles over time (adding swapping water between bottles soon)
  • Added colored light buildables
  • Added system for placing buildables on walls (needs cleanup for collision)
  • Added batteries (generator coming next update, battery charging free until then)
  • Fixed guns with acceptable slots not highlighting when dragging attachments
  • Many backend optimizations to referencers
  • Fixed issue with low shadow setting making animations not work and re-enabled Low for shadow option

Rebuild Patch 0.1.4

- Added a few zombie type variants
- New items added
- Set Down items can now be stacked on top of each other
- Added firing toggle switch to capable guns
- Added damage flash when you take damage
- Fixed issue with characters stopping animations when beyond a certain distance
- Fixed military helmet forcing your character to shave
- Adjustments to building code
- Adjustments to networking code
- Multiple overhead optimizations to many referencers

Rebuild Patch 0.1.3

- New clothing items added
- Added freestanding wood door
- Added open and close sound to doors
- Increased the radius for movement while building
- Added more feedback when landing a melee hit
- Fixed bug from dying while placing/setting down
- Fixed bug with pain calculations to not apply before it should
- Removed the test scope off of the SCAR-L

Rebuild Demo Release

I've launched the rebuild demo on the Rebuild beta branch on Steam. The first update to the demo just barely went live, the patch notes are below.

Some notes: The demo is not optimized basically at all, and is basically unplayable on machines without a graphics card. Optimization will continue to happen throughout the development process.

Progress and saves made on the demos should not be considered persistent. As the demo phases progress, it's highly likely saves will be invalidated with new features. Once the rebuild is considered fully released / launched, I plan to carry on with the longevity of saves just as I have with Legacy. I don't enjoy wiping progress at all, but this early, it doesn't make sense to slow down progress to lock in saves made so early on.

Do not get hung up on numbers or specifics. This is a demo to showcase features, not something I'm expecting most to dump hours, days, weeks, in to. There's not a ton of items in the game yet. More and more will be added with each update, which I'm planning on rolling out multiple times a week.

Back up your Legacy saves before switching to the rebuild branch if you're worried about them! They are located in your AppData\Local\DeadPoly folder.

How to switch to the beta branch for the rebuild:


Patch 0.1.1:
  • Finally added some food and drinks
  • Many new items added
  • Added SCAR-L
  • Added more gun attachments
  • Added wildlife
  • Cleaned up the timer progress circle to update fluidly
  • Adjusted search timers
  • Delta map design work
  • Fixed weapons not attaching to client characters correctly when joining multiplayer
  • Adjusted requirements for firing a gun
  • Adjusted how chambering functions
  • Adjusted distance requirement when building if snapping the object
  • Fixed Escape menu not working after death
  • Fixed blur vision never fading
  • Adjusted blur vision amount
  • Removed tunnel vision effect for now, will be added later
  • Fixed fall damage not updating client health UI
  • Adjusted fall damage
  • Fixed fractures not applying to clients
  • Fixed cheat death via dying of status like dehydration reseting HP and vitals without unaliving your character
  • Added ambient sound to master sound slider in settings
  • Added jump landing sound to master sound slider in settings
  • Escape now closes the build menu
  • Loot menu now closes if the object you're looting is destroyed or despawns
  • Increased despawn time for all AI to be more playable rather than testing spawns
  • Reduced sprint speed by 7.69%
  • Running out of stamina while sprinting now pulls you out of sprinting