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Short Rebuild Game Clip

[previewyoutube][/previewyoutube]

The rebuild demo is getting very, very close to being ready for release. To reiterate what I've been saying for a while; this is a demo of what is to come with the rebuild launch, which is still a ways out, but the rebuild has a lot of features and gameplay elements that I'm excited to show y'all what you've been waiting for.

At the moment, it's looking very likely the demo will include multiplayer to goof around with friends on Delta, the small island map for the demo. If it's not included in the first demo launch, it will be added very shortly after.

Delta including a shooting range, obstacle courses, random loot areas, and a few other POIs, but it's not intended to be a map you spend months exploring or anything like that. Building your home base on Delta can work well to store all your high value items for safekeeping.

A big part of the rebuild is the new traveling inventory system. Your characters are no longer locked to specific world saves, rather they are separate saves and can travel to your own separate world saves (including other maps in the future), along with playing with friends on their world saves, or playing on dedicated servers together.

Friendly reminder that the demo is not a guaranteed starting point for continual save progress. It's very likely things will be added between the first demo phase and the full rebuild launch which require new saves (character, inventory, and world saves!), but my goal is the same as it always has been: once the rebuild launches with the new map (Nebula), I hope to never require a fresh save after that point.

Big things on the horizon, survivors!

Thank you for playing and supporting DeadPoly,
Kamron

Rebuild Screenshots

As the rebuild demo looms ever closer, I figured it would be a good time to drop some teasers that I've been posting elsewhere. I know those of you who don't frequent the social media for the game have been kind of left in the dark as far as random sneak previews, so hopefully this does a good job of catching everyone up to where we're at.

The rebuild demo preview is still schedule to release within the coming weeks, it's definitely getting close, so stay tuned for that announcement.

One of the rare inventory previews:


Random building shots of different stuff myself and some of the Discord mods have built while playing around with the new building system. It's feeling great, really excited for y'all to finally get to play around with this soon!


A big change from Legacy to the rebuild is the new building system's build and craft timers. Instead of crafting a wood box in your inventory, then placing it instantly, now you build it actively. Most of the timers aren't terribly long, and the timer reduces as your crafting skill levels up. To me, it really makes the building feel more rewarding and fun, lot's more updates here for sure though.


Clothing! Holy crap, we're finally here. It's been a VERY long road getting DeadPoly to customizable characters with modular clothing, but I'm really excited with how this is coming along. There's a metric crapload of clothing items and variations, with more and more on the way constantly.


The new set down system makes fine tuning base designs much easier than in Legacy.


I've been spending some time lately getting back to DeadPoly's roots: some silly stuff!


A lot more to come, your patience is greatly appreciated while I continue rebuilding DeadPoly from scratch. I know that it's not super exciting to have the game you've been enjoying stop receiving active updates, but trust me when I tell you it's going to be worth it. The rebuild is shaping up to be better in every possible way, and it's going to open so many doors which were closed by how I stumbled through the creation of the Legacy version.

Keep an eye out for the upcoming demo announcement!

Thank you for playing and supporting DeadPoly.

Updated Character Customizer

The preview for the new character customizer with the updated character models is live! Still more options to come, including additional head designs, and possibly more hair styles and colors.

[previewyoutube]https://www.youtube.com/watch?v=MeD_ybbjOYE[/previewyoutube]

For those of you not on social media / in the Discord, clothing and the free building pieces are also coming along nicely.



And, one of my personal favorites: STATS are nearing completion in the rebuild client!

Character Realism Decision

I'm at a point where a decision needs to be made that really changes the art direction of the game. How real do the characters become?

This is a pretty large pivot point for the game moving forward. I'd really like and appreciate your feedback.

Character Customization Preview

Behold...

[previewyoutube][/previewyoutube]