Core Keeper - 1.1.0 Major Update - Bags & Blasts
Gameplay:
- New boss: Nimruza, Queen of the Burrowed Sands. Found in The Desert of Beginnings biome.
- New cicada enemies added in Azeos Wilderness and in Nimruza's dungeon.
- New enemy variation of the Bomb Scarab. Found in Nimruza’s dungeon.
- New sub-biome: Oasis. Found in The Desert of Beginnings biome.
- New cattle: Drohmble.
- Drohmbles roam in the Oasis and eat crops to produce Blasting Dung.
- A total of over 35 new pieces of equipment, including armor, accessories, and weapons.
- Added 4 new bombs:
- Mouse Bomb;
- Blunder Bomb;
- Proximity Bomb;
- Void Bomb.
- Added new types of explosive throwable consumables: “Grenades”.
- Grenade;
- Stun Grenade;
- Fire Grenade;
- Poison Grenade;
- Charm Grenade.
- Added an “Explosives” skill tree with 8 new skills.
- New inventory-management feature that can come in different sizes: Pouches.
- Ore and Block Pouch;
- Seed and Crop Pouch;
- Fish Pouch;
- Valuable Pouch.
- Mage & Warlock playstyles have been expanded with new features as part of our ongoing improvements, with more to come in future updates.
- New pet: Arcane Symbiote.
- New multi-purpose weapon: Corrupted Meteor Staff
- New offhand: Minion Detonator
- Minions have been made more aggressive: they will now actively pursue and attack enemies.
- New armor sets
- Desert Guardian armor set
- Lily Pad armor set
- Blast armor set
- Tassel armor set
- New seed placement tool: Garden Trowel.
- Added a Content tab to the World Info menu. In this menu, players can opt-in to add new content to their existing worlds created in 1.0 or later, even if doing so may overwrite already explored areas in these worlds. This can, for example, include new boss dungeons that appear in existing biomes. Worlds that don’t opt-in will not see any changes to already explored areas, but might miss out on some of the new content.
- New hotbar swapping feature. The hotbar can be swapped to other rows in the inventory by clicking the new arrows to the left of the hotbar or using the shortcuts.
- Quick stack to nearby chests has been added as a button to the player’s inventory UI. A shortcut can be used to quick stack items to all nearby chests while the UI is closed too.
- New inventory item locking feature. Items in the player’s inventory can be locked using the new lock button in the player inventory UI. Locking an item will block it from being sorted and quick stacked.
- New Workbenches:
- Laboratory Table. Craftable in the Scarlet Workbench.
- Pouch Workbench. Bought from the Bearded Merchant.
- New biome-specific explosive wall variations.
- 2 new paintable decorations:
- Tapestry
- Banner
- 5 new achievements.
- Floracadas are less aggressive towards players until they have been damaged.
- It is now possible to break, pick up and place Cicada Burrows.
" - Minion Detonator’s description is now rewritten to reflect how it actually works, by avoiding the word explosion to not confuse it with explosion-type damage.
Other:
- Added support for in-game Asian language input.
- Reworked the World Info menu to use a tabbed layout instead of having world generation parameters as a separate popup menu. The Create World menu also uses a similar layout.
- Added in-game hints to new characters if they haven’t completed basic tasks like crafting a torch within a few minutes of starting the game. The hints are automatically skipped if the player completes them before they are prompted, or if they reach certain milestones like defeating the first boss. They can also be disabled in the Gameplay settings.
- Lowered visual rarity of secondary scanners.
- Added a fallback “missing” icon when an inventory slot contains an invalid item, for example due to a bug or from uninstalling a mod. Previously, the slot would appear empty but still behave like it contained an item.
- Dedicated server files now include an ARGUMENTS.txt file which describes the available command line arguments in more detail.
- Added a -hashedworldseed flag to allow dedicated servers to set the hashed seed directly instead of using a string seed that is then hashed.
- When a dedicated server generates a random seed, it now first generates a random-seed string, which is then hashed, instead of generating the hashed seed directly. This means dedicated server seeds now behave identically to the regular game client.
- Added scroll bars to scrollable pages in the main menu.
- All settings menus now automatically become scrollable if they contain too many options to fit in the available space.
- The mouse scroll wheel can no longer be used to cycle through values in option menus, since this interacted with scrolling menus in unintuitive ways.
- Restored the frame surrounding chat messages, which was unintentionally removed in 1.0.1.
- Fixed a few text and translation issues.
Graphics:
- Updated loot sprites for some backpacks with newer graphics.
- The Geode Wall Display now correctly uses its unpainted look when placed, instead of the purple variant.
- Updated certain buttons in the inventory to make them more distinct.
Audio:
- Lowered the volume of the ambient sound effects of the Seasonal Merchant and the Rift Statue.
Game Balance:
- Lowered the price of slime boss scanners.
- Slightly increased the loot drop for Nilipedes and Clay Burrowers.
Performance:
- Worlds are now compressed using Brotli instead of Gzip, which is significantly faster. The .gzip file extension is still used to avoid cloud sync issues.
- The list of available converter types is now computed when the game boots and reused, instead of being recomputed every time a world is loaded.
- The Join Game UI is now more responsive while preparing to establish the connection.
- Fixed a rare lag spike caused by the world autosave sometimes being forced to run on the main thread on low performance machines.
- Removed several cases where the main thread would wait for worker threads to finish the tile map update.
- Ranged weapon projectiles can now cause damage to Snare Plants.
Bug Fixes: