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1.2.0.5 - Stability Patch

1.2.0.5 - Stability Patch

[h2]Gameplay[/h2]
  • [p]Increased the maximum vibration intensity on controller.[/p]
  • [p]The Shredder now returns the full amount of Scrap Parts when dismantling items.[/p]
  • [p]The Giant Bug Brain no longer drops from Ra-Akar, and is no longer a crafting requirement for Wind Organ of Wilderness (Druidra's summoning item).[/p]

[h2]Modding[/h2]
  • [p]Added a feature to detect more startup issues which may be caused by mods. The game will now try to restart without mods if possible.[/p]
  • [p]Fixed an issue where mods marked with the Script (Elevated Access) tag weren't loading.[/p]

[h2]Miscellaneous[/h2]
  • [p]After a hydra boss has been killed in a world, their scanner and summoning item will now become available in the Ancient Hologram Pod.[/p]
  • [p]Moved the moment when the game checks for full storage to happen later, to allow for deleting worlds when this occurs.[/p]
  • [p]Prevented the Oblidra Chest from spawning inside walls.[/p]
  • [p]The Minion Kindler should now drop the correct materials when salvaged.[/p]
  • [p]Reduced the rarity of the Unleashed Core Commander Figurine from Legendary to Epic, meaning the item can now be deleted if desired.[/p]
  • [p]Improved texts and fixed some localization issues.[/p]

[h2]Bug Fixes[/h2]
  • [p]Activating a content bundle using a gamepad no longer results in a hidden "Missing" content bundle being selected.[/p]
  • [p]Updated a Breaker's Reach puzzle scene pedestal to contain a Shrooman Brute Figurine instead of a non-figurine item. This fix will only be applied to worlds where this scene was not generated prior to the fix.[/p]
  • [p]Updated a Breaker's Reach puzzle scene to prevent a soft lock. This fix will only be applied to worlds where this scene was not generated prior to the fix.[/p]
  • [p]The Item Collector no longer plays the second teleportation effect if the item was not dropped due to electricity being interrupted.[/p]
  • [p]Player death markers on the map now have the same color as the marker for the player who perished there.[/p]
  • [p]Fixed an issue that caused the wrong player name to be displayed on grave map markers.[/p]
  • [p]Fixed an issue that allowed non-player inventory items to be sent to the trash can slot.[/p]
  • [p]Fixed minion detonators activating when a minion’s lifetime ended, which caused the minions to explode with no player input.[/p]
  • [p]Successfully consuming the Primeval Slime Cell no longer causes all scannable map markers to become visible.[/p]
  • [p]Fixed an issue that caused Life on Melee Hit to have no effect.[/p]
  • [p]The Impersonator Syndrome Achievement can now correctly be achieved.[/p]
  • [p]Using the Magic Mirror no longer makes the character appear naked to other clients in the same session.[/p]
  • [p]Using a Portal or Waypoint while wearing the Pajama armor set no longer results in an infinite loading screen.[/p]
  • [p]Fixed several inconsistencies for how pet names were displayed after being placed in a pet bed.[/p]
  • [p]Biome titles are no longer shown while in Creative mode.[/p]
  • [p]The cattle UI no longer incorrectly claims that baby Drohmbledores are producing anything before growing up.[/p]
  • [p]Fixed a bug where the Nuclear Battery would sometimes not drop after defeating an Ancient Battle Arena.[/p]
  • [p]Fixed an issue that could result in the duplication of the trails spawned by the secondary use of certain weapons.[/p]
  • [p]Fixed an issue that caused enemies to spawn too frequently in the Passage.[/p]
  • [p]Fixed an issue where part of the inventory sort button was not clickable while in Creative mode.[/p]
  • [p]Fixed several cases where the wrong tooltip would show up when hovering over the network status buttons in the pause menu.[/p]
  • [p][PlayStation 5] Fixed controller vibration not always stopping.[/p]
  • [p][PlayStation, Switch, Xbox] Fixed assigning pause button for opening map or inventory causing player to be unable to access pause menu, softlocking themselves.[/p]


Issues in need of more information & investigation:
• Some players are experiencing long loading times when opening the game.
• [Nintendo Switch] Some players are encountering crashes in well-explored worlds.

If you experience any of these issues, please still report them through our bug report form. Even if it looks like the same problem, additional reports (including system specs, world details, and steps to reproduce) help us identify patterns and track down the root cause faster.