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Community Wrap-Up: 19th April 2024

We're already flying through April and that means we're coming towards the end of our Scene Makers open community project and inching ever closer to our 1.0 release. We've not announced an exact date yet, but you can expect our 1.0 and console launch in Summer 2024, so keep an eye out for info and updates!

[h2]Three More Days of Scene Makers![/h2]
Scene Makers is closing at 22.59 UTC on April 22nd; don't leave it to the last minute to submit those entries, Explorers! Remember, we'll be picking at least 50 of your submissions to appear in the 1.0 version of the game, and we're aiming to include qualifying creator (or team) names in the Core Keeper credits. For more information on scene makers, including details on how to submit, click here!

[h2]Atmospheric Railway[/h2]
This railway scene is a fun example of how the right lighting can create a sense of atmosphere and lead your eyes to points of interest.



[h2]1.0 Teaser[/h2]
Remember our Lunar New Year seasonal event trailer? Well, you might have spotted this exciting 1.0 teaser that we snuck in there! What is this mysterious creature? Is it friend or foe? And did you know that it's actually a hybrid of 2D and 3D animation?!



[h2]Galaxite Bolders[/h2]
If you're wandering through The Desert of Beginnings, you might just stumble upon this trio of Galaxite boulders! Don't worry if you've not got a drill to hand, though, there's a little Galaxite ore in the surrounding walls too.



[h2]Vondikall's Smelter Setup[/h2]
Discord user, vondikall, was kind enough to share their smelter setup with us! It starts with conveyor belts connected to ore boulders all over the world The drilled ore then travels along the belts and through smelters so that the chests at their base fill with finished bars. Pretty impressive!



[h2]Love of Automation[/h2]
It's an automation-themed week! Discord user, RustyDios, has just discovered the joys of automation in Core Keeper and now they're wondering why they ever did anything by hand.



[h2]Desert Skylights[/h2]
Check out this awesome fan art from Scribblin! This idea came to them when they were roaming through The Desert of Beginnings and thought "if we could just look up in the desert...I wonder what we'd see?"



Follow us on X: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Community Wrap-Up: 12th April 2024

Howdy there, Explorers, we hope you're having a great week so far and that you're looking forward to the weekend. We went straight from our Egg Hunt seasonal event straight into our Cherry Blossom event, welcoming in the warmer weather and longer days of spring! Let's see what the Core Keeper community has been up to.

[h2]The Scene Makers Deadline is Approaching![/h2]
Our Scene Makers community project is approaching its deadline! Don't worry, there's still just over a week to go, but we know that Explorers aiming to work on bigger submissions will appreciate this little reminder. If you've got a creation you'd like to see in the 1.0 version of Core Keeper, take a look at our Scene Makers rules and criteria and submit here!

[h2]Did You Know That We Have an Instagram?[/h2]
That's right, we have our very own Instagram channel! It's a little new, so we'd love for you to give us a follow; especially if you think you need more pretty screenshots like this on your timeline 😉



[h2]Map Concept Art[/h2]
Check out this early piece of Core Keeper map concept art! We've definitely expanded, added to, and polished the map design since we whipped this image up, but it's always nice to look back on where you started.



[h2]Building Challenges![/h2]
We've been hosting some fun building challenges over on our Discord! From small scenes, to challenges focused on Caveling Lore or the Molten Quarry, we've had some awesome submissions so far that we're excited to share the winning entries from!

[h3]By Huabun[/h3]

[h3]By PK_PVP_[/h3]

[H3]By Owlunae[/h3]

[h3]By 선냥 [/h3]

[h3]By KKCrazy2013[/h3]

Follow us on X: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Scene Makers Community Wrap-Up: 29th March 2024

Hey Explorers and welcome to a very special community wrap-up! This week, we're celebrating our exciting Scene Makers community project, all the awesome activity we've been running, and the amazing efforts we've seen from you!

[h2]We're Still Taking Submissions for Scene Makers![/h2]
There's still plenty of time to submit your scenes for our Scene Makers open community project. The deadline is 22.59 UTC on April 22nd, and we've already had hundreds of entries that have completely blown us away! Remember, we'll be selecting at least 50 of your entries to make it into the 1.0 version of the game and giving you the chance to get your names in the Core Keeper credits! Find out more about the project and how to submit here.



[h2]Molten Quarry Scene[/h2]
Here's a late-game scene that's sure to excite upon discovery. Just who is responsible for leaving all this old mining equipment behind? There are plenty of scenes like this in Core Keeper that make you think about the lore of the world, and we love hearing your speculations over in the lore channel on the official Core Keeper Discord!



[h2]Sunken Scene![/h2]
Here's a scene you may have stumbled upon in the Sunken Sea biome! Just who set up this camp and how long has it been abandoned?



[h2]Caveling Camp Scene[/h2]
This scene was designed by imagining what a Caveling tribe might create with the resources available in their environment – specifically in the Clay Caves!



[h2]Scene Makers Inspiration & F.A.Qs[/h2]
Find out more about the inspiration behind our Scene Makers project and answers to some of your F.A.Qs here!



[h2]Building Challenges![/h2]
We recently opened a brand-new channel on the Core Keeper Discord where our community team is setting regular building challenges for Explorers to inspire creativity for the Scene Makers project. Scenes created as part of these challenges are vetted by the community team for the prize of the Base Master role, but this doesn't mean that they'll be appearing in the 1.0 version of the game. They'll still need to be submitted for Scene Makers via the JotForm before they're up for consideration!

The first building challenge was a "Small Scene Challenge" where Explorers were encouraged to create scenes between 5x5 and 10x10 in game tiles. Here are the three winning entries chosen by our community management team.

[h3]Azeos' Wilderness Scene by Owlu, Sunny Owlux Enthusiast[/h3]



[h3]Overgrown Grove by Huabun[/h3]



[h3]Shimmering Frontier Research Lab by PK_PVP_[/h3]



[h2]Sweet Potato's Sunken Sea![/h2]
Discord user, Sweet Potato, was kind enough to share one of their scenes with us. Here's what they had to say: "I've never done something like this but I thought this was cute (the line of water is supposed to represent a shoreline). It's supposed to be a little shoreline hut of a long dead fisherman in the Sunken Sea."



[h2]Dubby's Mushroom Manor[/h2]
Discord user, Dubby, also shared their work with us. Check out this awesome Mushroom Manor, which they described as "a gathering spot for cavelings in a certain mushroom-oriented cult to do rituals and sacrifices in the name of fungus." Pretty darn creative!



[h2]Ivfivasu's Atlantean Worm Temple[/h2]
Discord user, Ivfivasu, created an amazing scene that is meant to serve as a temple to the Atlantean Worm. "Although it's an optional boss, I think it's noteworthy and could be given more prominence as an ancient caveling civilization has certainly seen it. The entire scene is a ruin due to being in the way of our beloved Atlantean Worm."




Follow us on X: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

The Inspiration Behind Scene Makers & F.A.Qs

We announced our Scene Makers open community project on Monday the 11th of March and, since then, we’ve had hundreds of entries! We’re already going through your submissions, and we’re very impressed with what we’ve seen so far! If you’re wondering what Scene Makers is, head on over to this post to find out more including information on rules and guidelines and how to submit.

We’ve had lots of questions about Scene Makers since we started the project – from queries about what constitutes a scene all the way to people wondering how the scenes will fit into 1.0. So, we thought we’d take a little time to today to talk to you about the inspiration behind Scene Makers and answer some of your F.A.Qs!

The Inspiration Behind Scene Makers

Scene Makers was an idea pitched by our community management and marketing teams. We’re passionate about giving players the opportunity to influence the game, be that through feedback or suggestions, and we’ve been including your community-requested features since our Early Access launch. The inspiration for Scene Makers came from our desire to give players the opportunity to leave a lasting touch and be a part of Core Keeper history as we power up into a full 1.0 version of the game later this year. We wanted to do this through something fun and exciting that stood out as a more direct way for players to see their impact on the game. That’s when our community managers asked if it would be possible to showcase some of your amazing creations in the game itself and Scene Makers was born!

We’ll be selecting at least 50 of your scenes to appear in the 1.0 version of Core Keeper, and you can expect to see community scenes of all shapes and sizes across the game’s many biomes. We’ve got lots of exciting things in store for 1.0 that we’ve been working on and refining throughout the development process, and we’re excited for Scene Makers to serve as an addition to the amazing content we’ve got planned and the plethora of new scenes that we're developing on our side. Think of them as the cherry on top of our 1.0 sundae!

Participation is totally optional, but we’re very happy to see so many of you getting stuck in. Because the scenes can only be created with content that already exists within the game, this is a real chance for our community to show off their creativity. We’re taking submissions all the way until 22:59 UTC on April 22nd, so there’s plenty of time for you to show us what you’ve got! If you’ve got some cool ideas and you’re feeling creative, why not make a scene?

[h2]Frequently Asked Questions[/h2]

[h3]Can I submit more than one scene?[/h3]
Yes you can. Feel free to submit as many scenes as you like, but remember that scenes will be judged on quality NOT quantity. More submissions doesn’t necessarily mean a higher chance of seeing your scenes in game. We’d always recommend submitting fewer scenes with lots of thought put into them than submitting multiple scenes that are less thought out.

[h3]Will you accept scenes built by more than one person?[/h3]
Yes, we will happily accept scenes that have been created by groups of people! Please note that, when it comes to including names in the credits, we are limited to 2x per submission. Because of this, we recommend submitting your scene under a team name for groups of 3x or more.

[h3]Is my name guaranteed to appear in the Core Keeper credits?[/h3]
We will only be including names from submissions that we have selected to appear in 1.0 and we reserve the right to edit or omit names submitted for the credits at our discretion. This is due to Core Keeper being an all-ages game, and content within the credits needs to reflect this. For the best chance of your name appearing as intended, please avoid submitting anything inappropriate.

It’s also important to note that we are only able to accept 2x names per submission. If you are working as a team, we recommend submitting a team name.

[h3]Can I use mods to make my scene?[/h3]
No. Please do not use any mods when creating your scene. We are unable to accept scenes that are created using mods.

[h3]Are there any limits on the size of my scene?[/h3]
Scenes are measured by the number of in-game tiles they occupy, and we welcome scenes that occupy spaces of up to 5x5, 10x10, and 20x20. We will also be accepting some scenes of up to 40x40 and 60x60 if you want to go a bit bigger.

[h3]Are there any limitations to the world my scene is built in?[/h3]
You are free to create your scenes in any world type, whether that’s standard, hardcore, casual, or creative.

[h3]I’ve found a way to spawn in an item that isn’t available in creative mode but does exist in the game, can I use that in my scene?[/h3]
We would advise against this. When creating a scene in creative mode, we ask that you only use the items available in the creative mode menu. You are allowed to build scenes around content that has naturally spawned in a standard, hardcore, or casual world, but we ask that you do not spawn these items in yourself. This is to ensure that the scene’s content is correct within the context of the world if it is selected for inclusion in 1.0.

[h3]Can I build my scene in sub-biomes like the Mold Dungeon or the Molten Quarry?[/h3]
Yes! We welcome scenes in all biomes, including sub-biomes like the Mold Dungeon and the Molten Quarry. When you submit your scene via the Jotform, please select the biome that the sub-biome appears in, i.e., Azeos’ Wilderness for the Mold Dungeon and The Desert of Beginnings for the Molten Quarry.

[h3]I had a cool idea for a scene that uses a custom item/feature that isn’t in the game, can I mod this in or leave a note for the devs to add it?[/h3]
While we love how creative our community can be, we are only accepting submissions for Scene Makers that include items/features that can be achieved in Core Keeper without additional input from the developers. We will be unable to consider scenes that use modded content or are built with the intention of us adding a new and/or custom item or feature.

[h3]Can I use items from existing scenes in my scene, such as the Amber Boulder or the Beached Caveling Ship?[/h3]
So long as you are not modding the game in any way to spawn these in, there is nothing to stop you building your scenes around such items. However, it’s important to note that we will be prioritising the inclusion of scenes that are unique and notably distinct from scenes that already exist in the game. Using an item or feature that is already the focal point of an existing scene may put you at a disadvantage.

[h3]I’m worried about other people copying my ideas![/h3]
As outlined in the submission rules, we are unable to moderate accusations of plagiarism/copied content. If you are worried about someone copying your work, we advise you not to share screenshots or discuss your ideas on public platforms.

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