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5 Little Things You Might Not Know About Core Keeper

With lots of new Explorers joining us thanks to the Steam Winter Sale and our 1.0 and console launch coming this year, we thought it might be helpful to share some handy hints for beginners and veterans alike. From simple shortcuts to interesting game mechanics, here are 5 little things that you might not know about Core Keeper!

[h2]1. A List of Shortcuts[/h2]

There are a bunch of keyboard shortcuts you can take advantage of when playing Core Keeper that make exploration and organisation a lot quicker and easier. Here’s a little list of some shortcuts you might find useful.

  • Quick sort your inventory = Press “R”.
  • Quickly add items from your inventory to existing stacks in chests = Press “Q” or use the quick-stack button in the chest UI.
  • Quick sort/stack items in a chest = Use the “sort” button in the chest UI.
  • Select 1 item from a stack = Right click (holding right-click will also quickly add more items to your hand).
  • Select half a stack of items = Hold the left shift key and right-click the items.
  • Select stacks of 10 items = Hold the left ctrl key and right-click (keep clicking to add lots of 10).
  • Quick switch to torches = Hold the left shift key.


[h2]2. Quick Cooking & Easy Crafting[/h2]

Did you know that the Cooking Pot comes with its very own recipe book? Simply open the Cooking Pot user interface and click on the little green book to view a list of recipes you’ve cooked previously. The recipe book can be browsed by category or ingredient and you can even click on a dish to automatically cook it so long as you have the ingredients in your inventory or a nearby chest (must be next to the Cooking Pot).

Speaking of nearby chests, it might interest you to know that Workbenches can pull from chests too! So long as it is touching the Workbench, you can craft items using anything you’ve got stored in an adjacent chest – a great way to save on valuable inventory space!



[h2]3. Enemies Can Hunt You[/h2]

Have you ever been exploring the underground only to discover a group of Cavelings has descended upon your base? That’s because your character leaves a type of digital pheromone trail throughout the world as they travel, which enemies can use to track you down. It sounds scary, but some well-placed defences such as traps (or even a dug-out moat!) can help protect your home and loot while you’re off on adventures.

[h2]4. Play Seasonal Events Any Time of Year (Or Switch Them Off Entirely!)[/h2]

From Halloween to Cherry Blossom festivals, there are lots of different seasonal events you can enjoy while playing Core Keeper – each recurring throughout the year with its own fun and unique content! Don’t worry if you happen to miss a seasonal event, however, as these can be toggled at any time of year. From the main menu, simply go to Settings then Gameplay Settings to toggle seasonal events. You can even turn them off entirely if they’re just not your thing!

P.S. You can also toggle things like screen shakes and whether or not your character squashes bugs when walking over them because we know these kinds of features might impact your gameplay experience, which is why we’ve kept them optional.



[h2]5. Browse and Install Mods From the Main Menu[/h2]

Core Keeper has an active modding community that has created some amazing mods for the game. From things like auto-fishing all the way to instant Portal charging, you can browse through and install a whole host of mods to augment your worlds! Mod support is a relatively new feature for Core Keeper and it’s important to remember that mods are community-created, so we advise you to install mods at your own discretion and enjoy the creative possibilities!

And there you have it! If you’re new to the game, we hope you found this list helpful. If you’re a long-time player, was there anything in here you didn’t know about? Let us know in the comments and don’t forget you can join the conversation over on the official Core Keeper Discord and Twitter pages.

Community Wrap-Up: 5th of January 2024

It's the first community wrap-up of the year and we're very excited to be getting back into the swing of things here at Pugstorm and Fireshine! Our awesome community shared so much fabulous content with us over the holidays, and we can't wait to show it off here. We'll also be recapping on some of the things we shared that you might have missed.

[h2]Echo of the Past - Orchestra Edition[/h2]

We shared this wonderful video on Christmas eve as a little gift to our community. Our talented composer, Jonathan Geer (on piano), recorded this live orchestra edition of Echo of the Past and we can't stop listening to it. We hoped our community would love it as much as we do, and judging by the YouTube comments, it seems like you do!

[previewyoutube][/previewyoutube]

[h2]Particle Spawning System[/h2]

Fredrik gave us a sneak peek into an almost decade-old system for spawning particles in Core Keeper. This system makes it very easy to create juicy VFX when developing new gameplay systems. Here's a little picture of us spawning a bunch of particles simultaneously!



[h2]Switch Screenshot![/h2]

Just a reminder that Core Keeper is coming to console this year, and we've even got a cheeky screenshot to show you what it's shaping up to look like on the Nintendo Switch.



[h2]Hot Chocolate by the Fire[/h2]

We went on our Christmas vacation on the 21st of December, and you can read about some of the Pug's plans for the holidays here. Whether you were celebrating Christmas or just taking a little time to rest up before the new year, we hope your December was a good one!



[h2]Merry Christmas from Navanav![/h2]

A very talented community member called Navanav shared this adorable fan art on the Core Keeper Discord server. It really warmed our hearts, especially the baby Moolin holding the star, and we hope it puts a smile on your faces too.



[h2]Mini Christmas Design by Wednesday[/h2]

Check out this mini Christmas design by a member of our Discord server called Wednesday. We think it looks like a little Christmas market or a scene from a Christmas card!



[h2]Santa's Library Speed Build[/h2]

One of our Discord moderators, Mistry, built a gorgeous festive library in Core Keeper's Creative Mode! We really loved watching this speedbuild.

[previewyoutube][/previewyoutube]

[h2]New Year Pixel Art by SnapDragon987[/h2]

We were also treated to this awesome New Year pixel art from Discord user SnapDragon987!



Follow us on Twitter: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Happy Holidays from Pugstorm and Fireshine Games!

All of us here at Pugstorm and Fireshine Games would like to wish you a Merry Christmas, Happy Holidays, and a fantastic New Year!

We shared some of our Christmas plans with you in another Steam post and we’re pleased to report that we are very much in the swing of festivities right now. Whether you’re celebrating Christmas or just taking a little break this December as the world slows down, we hope you’re having a great month and get lots of opportunities to play video games.

Here’s a little recap of some of the Core Keeper activity you can look forward to in the new year, including our full 1.0 launch and console release.



As a reminder, Core Keeper is coming to Nintendo Switch, Xbox Series X|S, Xbox One, PlayStation 5 and PlayStation 4, and there will be boxed editions available. Oh, and our 1.0 launch will, of course, include a major content update for you to enjoy!

Finally, we wanted to share with you this gorgeous live orchestra version of “Echo of the Past” as a little Christmas treat.

[previewyoutube][/previewyoutube]

We can’t wait to bring you plenty of underground adventures in 2024, here’s to an amazing new year!

We’re Going on Christmas Vacation!

Happy holidays, Explorers! We hope you’re all having a fantastic December, whether you celebrate Christmas or are simply looking forward to the start of another year. We’ve had an absolutely fantastic 2023 working on Core Keeper, and we’re beyond excited for our 1.0 and console launch in Summer 2024. In case you missed it, we’ve put together a little timeline of our Early Access journey so far, including all our major and minor updates, crossovers, and seasonal events.



We’ve put a lot of love into Core Keeper this year and we’ve got plenty more to work on as we approach 1.0, but it’s also important for us to take some time to unwind over the Christmas period so that we’re well-rested for the new year. With that in mind, we’re pleased to report that the Pugstorm team’s Christmas vacation starts tomorrow! You can find out a little bit more about some of our plans below, and we’ll be back on the 2nd of January full of energy to crack on with dev work!

[h2]Fredrik Präntare - Chief Executive Officer & Game Director[/h2]
This year, Fredrik will be travelling to Northern Sweden to visit his family. We’re sure he’ll be enjoying plenty of good food and festive fun but he’s also keen to get a little more exercise while he’s on vacation – hopefully, it won’t be too cold for him to go on lots of Christmas walks! After lots of socialising and exercise, he plans to spend a little time away from screens this year and get stuck into a Kazuo Ishiguro book or two!

[h2]Sven Thole - Chief Operating Officer & Development Director[/h2]
Sven will be heading out to his family forest to fetch a Christmas tree soon, and we honestly couldn’t think of a more wholesome festive activity! There’ll be plenty of family time on the cards, but he’s also looking forward to playing the new Darkest Dungeon 2 DLC and re-reading the Game of Thrones books in preparation for the “upcoming” release!

[h2]Julian Seifert-Olszewski - Lead Artist & Art Director[/h2]
Julian will also be visiting family this year and is very excited to announce that he’s expecting a new addition around February time. There’s lots to get ready when your first baby is on the way, and he’ll be spending plenty of time preparing for the new arrival. That won’t stop him from having a little fun watching movies, reading through his stack of freshly ordered books, and painting minis of course!

[h2]Herman Appelgren - Game Developer [/h2]
Herman has one thing on his mind this Christmas, and that’s cozy times in front of the fireplace at his Cabin in Dalarna. He’ll be playing plenty of board games with his siblings and is planning on playing Root and starting a new Gloomhaven campaign! He’ll also be learning to fly the B787 Dreamliner in Microsoft Flight Simulator and catching up on the Star Wars series!

We hope that, no matter what your plans are this month, you find plenty of time to unwind and to play games! We may be heading out on vacation, but we’ll still be sharing plenty of activity on our Twitter page, so keep an eye out.

0.7.2.2 Minor post-update patch

[h2] Bug Fixes: [/h2]
  • Fixed a bug where Ghorm would sometimes deal damage to players even if they did not appear to be hit.