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Community: Wrap-Up October 4th 2024

Hi Explorers, it's been a hot minute since we had a community wrap-up and realised that we're overdue. Just a little reminder to all you wonderful Explorers who have recently submitted bug-reports, the community wrap-up is largely managed by Core Keeper's community team and has no impact on time spent working on the game by the developers! With that in mind, let's see what we've been up to...

[h2]Exploring the Wilderness[/h2]
We shared a fact file on Azeos' Wilderness over on X. Check it out for an overview of this lush biome and its creepy sub-biome, the Mold Dungeon (pictured below!).



[h2]Halloween Seasonal Event[/h2]
Our Halloween seasonal event is coming up towards the end of the month. It starts in-game on October 25th, but remember that you can switch on any seasonal event at any time of year (or switch them off completely) in the gameplay settings menu.

We asked you what kind of costumes you were looking forward to finding in your Samhain Goodie Bags this year in Core Keeper. The folk over on X said they wanted to find the Pumpkin Head armour, whereas the people over on Discord were more interested in the Dracularva Cape.

[h2]Before & After Screenshots[/h2]
We stumbled upon a screenshot showing off Core Keeper's cooking mechanic from the alpha build of the game and thought it'd be fun to re-create it in 1.0. Of course, we had to update the base a little bit to show off all the cool new content that's been added 😉 We'll share the before image first, followed by the after.



[h2]Core Keeper - GamingBolt's Final Verdict[/h2]
Find out what GamingBolt had to say about their experience in Core Keeper in this handy video review!

[previewyoutube][/previewyoutube]

[h2]Building Challenge by Owlunae[/h2]
Owlunae has been a fantastically busy member of our community lately! After whipping up a bunch of new emojis for the Discord server, they've just released this 31 day building challenge for October...or should we say Buildtober?



[h2] Smithy by Tito Bandito[/h2]
Speaking of Buildtober, check out this awesome build from Discord member, Tito Bandito, for day number 3's prompt!



[h2]All Achievements in 74hrs![/h2]
Seba, a member of our community over on X, shared this screenshot of their completed game achievements! All in the span of 74 hours - now that's dedication.



Follow us on X: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Hotfix - 1.0.0.12

  • Fixed an issue where dedicated servers would reject all connections if a prefs.json file was present in the server's save file directory.

Core Keeper - 1.0.0.10 Post-Launch Stability Patch

Game Balance: 


  • Reduced the amount of crystals spawning during Azeos boss fight while 3 or more players are in the session.
  • Adjusted spawn rates of mushrooms, destructibles, and locked chests.
  • Reduce re-spawn of fireflies.


Bug Fixes 


  • Button hints no longer show up on the loading screen.
  • Plants should now continue to grow even when no players are nearby.
  • Projectiles should no longer damage befriended factions.
  • Fixed visual position glitch when destroying placed objects.
  • Ghorm's death sound now plays consistently.
  • “Seething Blade” now properly shows a healing number when triggered.
  • “Tough Gang” now properly blocks damage even without magic barrier gear.
  • Dodos now eat critters from the ground.
  • The Blacksmith skill from the Crafting tree now accurately calculates the required number of ingredients for crafting items.
  • Minions are now considered as allies by the Cooking skill tree's "Smell of Food" buff and the Crystal Meteor Chunk's offhand item buffs.
  • Fixed Sledge Hammers not increasing your gardening skill.
  • Quitting while sleeping no longer grants you a permanent healing buff.
  • Stormbringer no longer levels up your range skill.
  • Fixed issue where attacks would fail at very high attack speeds.
  • Electrical doors visual should now match collision.
  • Hunger bar should not get stuck to display full amount.
  • Player gravestone map markers no longer disappear after reloading the world.
  • “Well trained aim” should now properly increase ranged damage.
  • Salvaging multiple objects now displays an accurate summary.
  • Should no longer be able to knockback during invincible frames in pvp.


Other: 


  • Added a ”Legacy fishing minigame” toggle in the gameplay settings that allows enabling the old fishing minigame.
  • The arrows shown next to categories in the creative UI now scrolls the list.

5 PvP Challenges You Can Play in Core Keeper Right Now

We added player vs player (PvP) combat to Core Keeper at 1.0, and it’s been an absolute blast hearing about all the fun and creative ways you’ve been using it to cause chaos in your games! Our community manager has also been spending a lot of time thinking about all the wonderful ways that PvP can be enjoyed in the game, and we’ve worked together to come up with a list of 5 PvP challenges that you can play in Core Keeper with your friends (or should we say ‘enemies’?) right now.

[h2]Last Explorer Standing[/h2]
This challenge works best with a group of 4+ players – the more the merrier – and requires a little bit of setup from the host. You’ll need to create your very own battle arena where you’ll fight to the death using a selection of predetermined weapons and armour. Think 'The Hunger Games', but on a much smaller scale. The rules are simple: players cannot leave the arena unless they are killed (you may want to build a spectator’s area for people who have died but want to watch the rest of the battle). The last Explorer standing is the winner!

The base rules can then be expanded upon for extra fun. For example, you could all use fresh characters with the same backgrounds to ensure nobody starts with an advantage. You could bring pets into the mix. You could even hide extra weapons, armour, and healing items within the arena to give players an edge (so long as they don’t get killed while equipping anything). This is one to make your own, and we’d love to see what you come up with!

[h2]Labyrinth of DEATH[/h2]
There are plenty of labyrinths that spawn naturally in Core Keeper that could be modified for this challenge. You could also build a labyrinth from scratch and add your very own traps, twists, and terrors! The premise is simple: each player starts completely unarmed at a different entry point to the labyrinth and, from here, it’s a rush to find a weapon, make it to the centre to collect a designated ‘trophy’ item (we recommend a figurine), and make it back out.

During the labyrinth’s construction, chests containing weapons, potions, and other equipment can be hidden throughout – alongside traps and enemies to make things more exciting. Players can choose to fight anybody they come across or make a dash for the centre. The player who makes it out of the labyrinth with the figurine is considered the winner. We recommend building the labyrinth’s walls using Obsidian blocks in creative mode or setting a no-block-breaking rule to keep things fair.

[h2]Battle on the High Seas[/h2]
Avast ye, me hearties. Weigh anchor and hoist the mizzen! Sorry, we got excited thinking about ocean-based combat. This challenge is perfect for groups of all sizes, whether it’s 1v1, 4v4, or even 1v7 (if you’re feeling brave!). Players split into teams and take to the ocean in boats for a ranged battle where one team will reign victorious. We recommend team members dress in the same clothes/armour so they’re easily identifiable and that you agree upon a selection of ranged weapons to use before combat begins. You can open this battle up to the entire ocean, but you might want to section off an area so it’s easier to cross paths. How you decide the winner is up to you, though we think the last Explorer alive works for deciding the winning team.

[h2]Capture the ‘Flag’[/h2]
This challenge works well across a larger portion of the map. You could even run it across an entire biome, though we do recommend marking the play zone with certain blocks so that nobody accidentally wanders off. Small bases are constructed at either end of the play zone (with beds) and these bases contain 2x pedestals. One pedestal should have an item such as a figurine to act as that base’s ‘flag’ and the other should be empty. The players then split into two teams, each travelling to opposing bases where they can set their spawn points and prepare for combat.

The goal is to capture the other team’s flag (i.e., the item atop their pedestal), bring it back to your base, and place it on the empty pedestal. Players that die can respawn as many times as they want – the game is only over when an enemy flag is captured and placed atop a pedestal. The first team to capture the other team’s flag wins! As always, starting equipment and any additional rules, parameters, and traps are up to you.

[h2]Hide and Slay[/h2]
A fun challenge where one Explorer acts as a seeker and the rest hide. This is very much a one-player vs everyone else battle, but you could alter the rules so that anyone can attack anyone if you’re feeling chaotic. This challenge starts in a “safe zone” at the Core, and the hiders have a short amount of time (30s to 1 min) to travel on foot and hide somewhere across the map. It’s up to you whether you want to allow them to break/place blocks or if you’d prefer it if they hide in plain sight. Once an Explorer has hidden, they are not allowed to move from their hiding place until the seeker has found them.

The seeker then sets off to find as many of the other Explorers as they can within a certain time frame (we recommend 5 minutes for your first time playing). Once a hider is found, the seeker must attempt to slay them and the hider can attempt to run back to the “safe zone” at the Core! If the seeker manages to find and slay everybody, they win, but if there are any hiders left hidden or in the “safe zone” when the clock runs out, they are considered the winners. Play around with the time limits on this one or add hiding parameters (“must not cross water/caverns”, for example) to mix things up and find a version that works for you!

All of these PvP challenges can be augmented to suit your needs, so don’t be afraid to edit rules, add traps, and set parameters to make things more exciting. Your imagination is the limit here, but we hope these will get you started on a fun, multiplayer activity you can enjoy when you’re not exploring the underground or battling bosses!

Oh, and did we mention that we now support map uploads to our official mod hosting platform? So, if you build anything you’re particularly proud of, you can share it with your fellow Explorers! Finally, if you’re looking for players to team up with, don’t forget that we have an LFG-matchmaking channel over on our official community Discord.

Core Keeper review




I wish I'd kept track of how often I said "What the heck is that?" while playing Core Keeper. It must have happened a dozen times in the first dozen hours alone, like when I came across a conch shell the size of a school bus or stumbled upon a subterranean castle 20 times the size of my base. And let's not forget when a caterpillar as big as a passenger train came stampeding through the tunnel I was exploring. WTF?..
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