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Core Keeper News

There Are Only 3 More Days to Get Your Hands on Our Limited-Edition Plushie!

Hey there Explorers, we just wanted to say a BIG thank you to everybody who has supported our Makeship campaign and helped us to create our Caveling plushie! We're already 100% funded, which is very exciting, but you can still put in an order to get your hands on this cuddly Caveling, which won’t be on sale anywhere else after the order cut-off date.

[h2]Remember, the cut-off date for orders is May 31st and the plushie ships worldwide![/h2]

From supporting the developers to adding a limited-edition piece to your collection, there are many reasons to bag this adorable piece of Core Keeper merch! Depending on the results of this campaign, we'll definitely be looking into releasing more merchandise in the future, and we might just put our next design up for a community vote so that you can have your say in what you'd like us to create next. We've also got plans for fun competitions and community activities that involve the Caveling plushies to give you a chance to show off your merch and get creative.

Once a funding goal is hit, the folk over at Makeship get busy bringing the plushie to life, and our cuddly Caveling is estimated to ship around August 25th. The plushies ship worldwide too, so you can get your hands on one no matter where you are in the world. Pre-order your plushie here!

We're very excited to be working on this adorable piece of merch, and we’re looking forward to bringing these little guys to life and maybe even setting our sights on creating more merchandise in the future.

Behind the Scenes of Paws & Claws!

It’s been two weeks since our Paws & Claws update launched, and you’ve been busy exploring the Meadow sub-biome, hatching eggs, and levelling up your animal companions. It’s been a real pleasure to watch the community jump right into this update, and it brings a lot of joy and meaning to the work we’re putting into Core Keeper.

We’ve had plenty of questions about the development of this update and a couple about what the future holds for pets in Core Keeper, so we got together and went through some of your frequently asked questions to give you a little insight into our thoughts regarding Paws & Claws!

[h2]Did you have plans to add pets to the game when you first launched Core Keeper in Early Access?[/h2]
Fredrik: Absolutely! Pets were always part of our vision to add a layer of companionship and even more life to the underground.

[h2]Why did you choose the animals and cattle that you did?[/h2]
Julian: For the first batch of pets and cattle, we wanted to go for designs that were relatable – fan favourites. The goal was to make the pets trusty companions you could take with you on explorations and the cattle something you want to protect and cultivate!

[h2]What are your favourite pets?[/h2]
Max: The Subterrier, but I really just want the Moolin as a pet!
David: My favourite pet is the Embertail because it sounds so cute when you pet it.
Julian: There’s no better choice than the loyal Subterrier.
Sven: My favourite is the Embertail. The fact that it has two tails, and makes a heart shape with them whenever you pet it, is hard to beat.

[h2]Can you give new players any advice on finding or hatching pets?[/h2]
David: Pet eggs can be found in various places throughout the world. Some can be found in crates or digging spots, some are dropped by bosses, and some are sold by certain merchants. To hatch an egg the player must create an Egg Incubator, power it up with electricity, put the egg into it, and then wait patiently until the egg is ready to hatch!

[h2]What community requests were added with this update?[/h2]
Fredrik: In response to community feedback, we accelerated the implementation of features like Guest Mode and Creative Mode, Buckets, and rotatable objects. We also had an absolute blast introducing the Glass and the new Paintbrush colours that were requested by the community.

[h2]What’s your favourite new feature from the Animal Update?[/h2]
David: My favourite addition is the new combat mechanic allowing for a secondary use for several weapons. I think this makes the combat much more interesting and something we can keep building upon to add more unique mechanics to certain weapons!
Julian: The new colours and decoratives, which I had been looking forward to starting working on for months.
Sven: Allowing the player to pet the pets!

[h2]What was the most challenging part of developing the Animal Update?[/h2]
Max: The inventory system had to be extended to support things like the pet talents and names.
Sven: The glass material. It really captures the feeling of being in a circus in a goofy mirror hall. I love it.

[h2]Will there be more pets/cattle in the future?[/h2]
Fredrik: Absolutely, and we are really not just about numbers! We are also actively working to improve the way cattle work in our game by introducing things like breeding, different ways to move them around, and adding irresistibly adorable little calf companions!

[h2]Will we ever be able to ride cattle? Will there ever be a rideable mount?[/h2]
Fredrik: The idea of mounts has been galloping around in our minds since the inception of the game. However, we’re not quite ready to mark a date on the calendar for this feature just yet. Stay tuned for more updates.

We hope you enjoyed reading our answers and that you’re having a blast with your new pet pals. We’ve had such an amazing time developing Core Keeper so far, and we’re only just getting started! Thank you for all your support, and keep an eye out for a new roadmap on the horizon. Until then, make sure you’re part of the Core Keeper conversation over on Discord and Twitter!

Weekly Community Wrap-Up: 19th May 2023

What's up, Explorers! It's time for another community wrap-up. We’ve had an awesome week hearing all your cool feedback on Paws & Claws, and you can expect a little bit of behind-the-scenes stuff from us in a Steam post next week, so keep an eye out!

[h2]Potted Plants[/h2]

Hands up who’s built a little greenhouse in Core Keeper? We shared this GIF on Twitter and one community member told us that they loved the greenhouse but asked if the ground tiles would spawn enemies. To that, we say: we like to live dangerously!



[h2]Pet Candy[/h2]

Did you know that you can level up your Pets with Pet Candy? There are so many tasty treats your character can eat in Core Keeper, but we still had lots of speculations over what Pet Candy tastes like. Your guess is as good as ours.



[h2]Plushie Pre-Orders[/h2]

We’ve hit 40% of our pre-order goal for the Caveling Plush toys, but there’s still a little way to go if you want these babies to go into production! We need to be 100% funded by June 1st, so there’s no better time to pre-order than now. Remember, if we don’t hit our funding goal, all pre-orders will be refunded within 2-7 days, so there’s no risk to you. Pre-order yours today and give this little guy a forever home.



[h2]Steam Sale![/h2]

We’re slap-bang in the middle of a Steam sale right now! Core Keeper is currently available at a 20% discount and, with changes coming to the pricing of the game on May 29th, this is your last chance to get it at such a low price point.

[h2]R.I.P. MooMoo[/h2]

Discord user greenTboba had a tragic experience with their friend Moomoo when they first discovered the Meadow sub-biome and didn’t realise cattle could be killed by mobs. This is their fan art to commemorate their little pal and, no, we’re not crying…you’re crying!



[h2]All Unique Map Colours by QueenUnderscore[/h2]

QueenUnderscore has done an amazing job of cataloguing all the Core Keeper map colours in one handy image for your reference! Whether you’re searching for a specific area on the map or want to create your very own map art, this is sure to come in handy.



Follow us on Twitter: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Weekly Community Wrap-Up: 12th May 2023

We launched our Paws & Claws update this week, so you can imagine how exciting things have been from a community perspective!

[h2]Paws & Claws…and so much more![/h2]
We think the best way to learn about our updates is by playing them first-hand, but you can find out more about our Paws & Claws update here and read a very extensive list of patch notes here.

[h2]Creative Mode Preview[/h2]
Let our Product Manager, Vince, walk you through the ins and outs of Creative Mode!

[previewyoutube][/previewyoutube]

[h2]Incubator Teaser[/h2]
Have you managed to craft an incubator and hatch your very first animal companion yet? We shared this GIF of the incubator in action a few days before the update went live.



[h2]Fanhare Flavours![/h2]
It’s no secret that the animal companions in the Paws & Claws update come in a variety of colours, and these white, pink, and brown Fanhare remind us of our favourite ice cream flavours.



[h2]Well, That’s One Way to Clear Out an Area…[/h2]
You might just encounter a few new random events when exploring the Core Keeper map…including explosive wall tiles!



[h2]Name that Tune[/h2]
We shared a little teaser of some of the new Sheet Music coming to Core Keeper…did you guess the song?

[previewyoutube][/previewyoutube]

[h2]Pre-Order Your Caveling Plush[/h2]
You might remember that we ran a Caveling plushie giveaway over on Twitter? Well, the giveaway might be over, but that’s not the only way you can get your hands on one! We're working with Makeship to bring these plushies to life! Pre-order yours now to help us hit our pre-order goal and get your very own Caveling Plush: https://shop.makeship.com/3zxXWGM



[h2]Every Pet Ultimate Guide[/h2]
Want the lowdown on all the pets in Core Keeper? Check out this video from Jade PG - Crafted!

[previewyoutube][/previewyoutube]

[h2]Celebrating Paws & Claws[/h2]
We spotted some incredibly adorable artwork from Discord user Lem celebrating the launch of our Paws & Claws Update!



[h2]NullShadow’s New House[/h2]
Is there anything more satisfying than building a giant base all for yourself? Big thanks to Discord user NullShadow for sharing!



Follow us on Twitter: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Hotfix 0.6.0.3

[h3]Bug Fixes:[/h3]
  • Fixed a bug where items such as the Soul Seeker would sometimes disappear when quickly swapping back and forth to place a torch.
  • Fixed possible invalid access when playing an instrument.
  • Fixed pet name and talents data being corrupted sometimes on unexpected disconnects. Any corrupted pet’s old data is lost sadly, but setting any name on a corrupted pet will cause it to be recreated with new talents and skin.
  • Fixed an error when placing a rotated Gold-edged Table which in turn caused the sun to make a visit in players bases.
  • Fixed errors happening sometimes when navigating in the cook book UI using a controller.
  • Fixed error when another player connects while standing on a pressure plate.