Decision: Red Daze - Update 2, bug fixes
Greetings, Dust Bowl and nasty bugs Survivors!
A bug fix update was just released, here is the list of the main things improved:
Have a great week, everyone!
— The Decision: Red Daze Team
A bug fix update was just released, here is the list of the main things improved:
- Added an additional check for the player character being thrown to the other side of the map during melee battle.
- Fixed the distance of flamethrower damage. Now the damage is inflicted at the same distance as the visual fire effect.
- Fixed an old bug where the game would freeze after clicking on the FlyAnvil logo in the main menu.
- Added an additional check that will probably solve the immortal zombies problem. Enemies should now not have immortals.
- The enemy lists in the "Kill 'Em All (Zombies)" and "Kill 'Em All (Mutants)" achievements have been changed so that all names are displayed at once.
- Fixed an old bug where the game would freeze after clicking on the FlyAnvil logo in the main menu.
- Performance when working with lists has been improved. Working with lists has become faster.
- Fixed missing mouse cursor when launching the game with gamepad or after disabling Playstation gamepad.
- In the list of save slots, the number of game days has been added to the slot name. Now in the list you can see at a glance which game day is in each save slot.
- Fixed an important bug that caused the gamepad to be undetected after starting the game. Now you can always use the gamepad to skip the splash screen and start the game.
- Added the ability to close the map window and team window with the same hotkey that is used to open these windows. Now it is possible to close the map window with the [M] key, and the team window with the [T] key by default.
- Fixed some minor issues regarding item ordering by quality in the inventory
- Added a text message to notify you when an input device is unsupported or not working properly.
- Fixed a bug that caused additional squad cells to appear when a player repeatedly crossed the Repeller's area of effect with the Charisma buff.
- Fixed a bug related to teleporting members of another squad along with the player's squad to settlements.
- Added interruption of the recruitment process when shooting. Now recruitment is cancelled if the player starts shooting.
- Fixed a bug related to incorrect leader identification when forming the first squad. This fixes some hidden bugs related to squads.
- Fixed a bug related to adding survivors to a squad where squad members could be highlighted with the wrong outline and incorrectly teleported with the player.
- Added a running speed limit when using food or first-aid kits. Now a character cannot run at maximum speed while eating or healing himself.
- Slightly increased enemy health on high difficulty levels.
- Slightly changed the knockback power of each weapon and unit that hits the target to accurately represent the weapon.
- Fixed the model and texture display of one mutant boss - "Leader William".
- Fixed the yellow task arrow. The yellow helper arrow now does not point to missing buttons at the bottom of the window.
- Reduced the rate of sleep status reduction by 30%. Survivors now have more time before they want to sleep.
- Fixed the physics model of large turrets, which caused them to sometimes hit themselves at a specific angle. Now heavy turret guns do not hit themselves when shooting.
- The durability of all turrets has been increased by 40%. Turrets are now harder to break.
- The quality of the mouse cursor image has been improved.
- The visual effect of exploding Molotov cocktails has been slightly reworked.
- Also some other minor bugs were fixed.
Have a great week, everyone!
— The Decision: Red Daze Team