Decision: Red Daze EXPERIMENTAL Patch 2024.03.04
Greetings, Survivors of the Dust Bowl!
We've just released a new Experimental patch, and here are the key improvements:
To access the Experimental branch, follow these steps:
Enjoy this Experimental update and have an amazing week everyone!
— The Decision: Red Daze Team
We've just released a new Experimental patch, and here are the key improvements:
- All possible names from the pool are now available in the customization window at the game's start.
- Resolution information in the config window updates immediately.
- Fixed stashes updating after day change; the loot does not respawn anymore.
- Improved the appearance algorithm for powerful items, reducing early-game chances.
- Fixed squad members automatically taking gear from shared inventory after restocking.
- Weapon skill growth system is now balanced across different weapon categories.
- Increased damage for the "Sledge" hammer & for the "Hawk" pistol.
- Balanced damage for turret weapons.
- Reduced reload times for turret guns "Caesar-G" and "Kate-T."
- Settlers using ranged weapons no longer run too close to the enemy.
- Adjusted jump distance for werewolves and dogs for more realistic jumps.
- Halved the number of enemies while increasing their health for better balance.
- Increased loot chance on enemies to compensate for their reduced numbers without losing resource balance.
- Mercenaries and mentors have an infinite supply of first aid kits and food.
- Redesigned NPC behavior system for improved game optimization.
- Squad size is now capped at 7 members as intended.
- Fixed flickering objects on the screen when loading the environment.
- Excluded some buildings from navigation calculation for game optimization.
- Improved turret gunner animation for correct weapon holding.
- Improved lighting for daytime explosions.
- Reduced smoke show time after explosion effects.
- Reworked and optimized fog effect in the red zone.
- Added the ability to change weapons while reloading or shooting.
- Fixed loading screen freeze when switching characters with large squads.
- Option to create a squad is always displayed in the dialog.
- Fixed displaying extra "sleep required" message after switching characters.
- Fast travel now works correctly for all members of a player's party.
- Added a check to ally behavior to disable the desire to enter the red zone.
- Improved conversation behavior to reduce interruptions.
- Increased debuff for item parameters when lacking required skills.
- Overall performance improvement.
- Various small bug fixes.
To access the Experimental branch, follow these steps:
- Open Steam.
- Right-click on Decision: Red Daze in your library.
- Select Properties.
- Go to BETAS tab.
- Choose “experimental” from the drop-down list.
- Wait for the game to update the files.
- Launch the game.
Enjoy this Experimental update and have an amazing week everyone!
— The Decision: Red Daze Team