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Palworld News

v0.7.1: Balance adjustments and bug fixes

[p]\[Patch Notice] [/p][p]Palworld version v0.7.1 has been released! [/p][p][/p][p]=== [/p][p][/p][p]▼Balance Adjustments[/p][p]・In PvP, the on-screen raid log will now continue to be displayed while your base is under attack from other players.[/p][p]・The Summoning Altar at your base will no longer be destroyed at the end of the raids inside the raid area. [/p][p]・Reduce the recovery time between swings for melee weapons (Swords, Katana, Beam Swords).[/p][p]・Increased the attack range of melee weapons (Swords, Katana, Beam Swords). [/p][p][/p][p]▼Bug Fixes[/p][p]・Fixed an issue where mods would still function when enabled in their individual settings even when "Allow Mod Use" was turned off in the Mod Management menu.[/p][p]・Fixed an issue where attack notifications would not appear when another player approached your base while riding a Pal in PvP.[/p][p]・Fixed an issue where Hartalis "Sacred Barrier" was not properly blocking the Oil Rig's anti-aircraft laser.[/p][p]・Fixed an issue where working Pals would sometimes freeze in combat mode during raid boss battles and not engage in combat.[/p][p]・Fixed an issue where Life Fruit, Power Fruit and Stout Fruit would not be rewarded when clearing the Hartalis raid boss on "Extreme" difficulty.[/p][p]・Fixed an issue where players would die while on water after leaving a dungeon and before landing, causing their inventory and Pals to be dropped back into the dungeon.[/p][p]・Fixed an issue where Pals consumed in a Pal Essence Condenser would disappear after a short time had passed since being restored from the Global Pal Box.[/p][p]・Fixed an issue where Wall Signs would be placed embedded into certain buildings when constructed on them.[/p][p]・Fixed an issue where the graphics of some building materials and equipment would not be rendered correctly.[/p][p]・Fixed an issue where some background music and sound effects would continue to play or would play in the wrong place.[/p][p]・\[Steam] Fixed an issue where the achievement "Alpha Pal Slayer" would not be unlocked correctly.[/p][p]・Other minor bugs fixes.[/p][p][/p][p]=== [/p][p][/p][p]Thank you for your continued support of Palworld.[/p]

【2nd Anniversary】 Special Video Unveiled Ahead of 2026 Official Release!!

[previewyoutube][/previewyoutube][p][/p][p]Hello everyone![/p][p][/p][p]Today marks 2 years since Palworld entered early access! Thank you, everyone!![/p][p][/p][p]We're working hard on Palworld 1.0, which is coming this year! [/p][p]Here is a sneak peek at just some of the upcoming Pals![/p][p][/p][p]Please look forward to our biggest update yet![/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Ah yes, a Palworld card game is on the way, can't think of any other creature collector that has one of those


Once again it appears that Pocketpair appears to be going after a bit of Pokemon's pie, this time of the card game variety. Where the latter's started life as a physical medium, the former's attempt at such a thing, literally just called Palworld Official Card Game, announced today, looks to be of the digital-only variety, though what there is to learn about it is a touch slim overall.

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Palworld takes the 'red rag to a bull' approach to its Nintendo lawsuit, announces 'a 2-player competitive card game'




In a move that future legal scholars will surely brand 'the matador approach,' Palworld—currently embroiled in a lawsuit with Nintendo over its various similarities to the Pokémon series—is launching a trading card game...
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The new Palworld game isn't what I expected, but a TCG actually makes a lot of sense

Some things feel inevitable. Multiple GTA 6 delays. Half-Life 3 (let me dream). Palworld upsetting Nintendo. In its latest endeavor, Pocketpair has confirmed that it's making a Palworld TCG inspired by its hit survival game; y'know, the one that Nintendo has sued over? There's having balls, then there's having balls (pun intended).


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