1. DEAD LETTER DEPT.
  2. News

DEAD LETTER DEPT. News

Patch v1.6.1

Hello. Anyone still here? Just a real quick patch to fix one major issue a hero reported.

Here's what's new in v1.6.1

  • Fixing a rare game breaking bug that could occur if you had the worst luck in the world, and you happened to enable the "Disable Cursive" option in the Accessibility settings while in the middle of a typing session
  • Removing a lot of weird and confusing abbreviations specifically for North Charleston. (NO CHAS)

Patch v1.6

Thank you Data Conversion Operators for your valuable bug reports, feedback, and reviews.

Here's what's new in v1.6:

  • Fixing a bug where if you Saved and Quit with a very specific timing (right after starting your workday at the computer), if you then- from the Titlescreen- immediately loaded the Save it would put the game into such a w e i r d and cursed state that it even freaked ME out with how suddenly foreign and unreliable certain things now became... somehow while still kinda 'functioning'? As fun as this was though, it could easily soft lock the game (and possibly kill your playthrough)
  • Patched a bug where you could possibly phase through the locked fence in the stairwell, and your reward was prematurely being locked away forever in a dark descending abyss
  • Fixing an annoying bug where if you exited the Pause screen while standing in front of something interactable, it would be interacted with
  • Fixed some unintended lighting oddities that could occur in the apartment
  • Fixed an edge case bug where key in the Key Rebinding screen in Settings could eventually forget its default bindings if you reset it with the Backspace key several times, whoops
  • Fixed misc UI timing bugs
  • Key Rebinding screen will now alert you if you've bound the same key to multiple actions

Patch v1.5.1

  • Fixing an issue where if you saw the W▀░▒░▐,░N ending a 2nd time, a portion of it would be super dark
  • Fixing some typos. "It's" is a villain.
  • Fixing an issue that would prevent ░▐ ░▒░▐ from appearing
  • Fixing insanely rare but technically achievable collision issue in the final section
  • Fixed bug with the content warning not showing correctly for first time launch
  • Some optimizations and memory reduction improvements

THANK YOU For A Great Launch. Here's Some Fast News Blips

I. THANK YOU FOR A GREAT LAUNCH




THANK YOU to everyone who snagged a copy of DEAD LETTER DEPT. and for leaving your reviews. This launch blew my expectations quite out of the water, and DEAD LETTER DEPT. has managed to achieve the 'Overwhelmingly Positive' trait with over 600+ reviews from you amazing folks. So seriously, holy @#$% THANK YOU!





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II. DAY OF THE DEVS: SF EDITION

DEAD LETTER DEPT. was lucky enough to sneak itself into the next upcoming Day of the Devs event. Happening this weekend, March 16th, this particular one is paired right next to GDC. It's open to the public and attendance is FREE. If you're close to the SF area and want to check out a bunch of weird interesting indie developed games, it's worth a peak (Even though it's paired with GDC you don't have to be a developer to attend this event).

I took this opportunity to finally get the Steam demo build updated so it'll now has some of the accessibility and mouse features that were added since the original 2022 demo. (I'm also going to add the Linux version of the demo today while I'm at it)



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III. THE STEAM SPRING SALE

DEAD LETTER DEPT. is currently on sale again for the annual Steam Spring sale, running from March 13th thru the 20th.
https://store.steampowered.com/app/1627350/Dead_Letter_Dept/



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IV. DEAD LETTER DEPT. SOUNDTRACK

The soundtrack is well under way. I'm aiming to arrange it in a style that tells a good story & blurs some moments of the game into it here and there. I'm looking to release it initially through Bandcamp & Steam.

I'm also investigating putting out a one-shot VINYL edition- that's not a thing I'm not expecting to be necessarily a high demand item (it's more a personal goal/curiosity of mine), BUT hey IF YOU WANT VINYL please reply to this and LET ME KNOW, as having a head count drastically changes the math I'm looking at.



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That's all for the moment. Thank you all again, I'll make another Steam post when the soundtrack approaches its release.


-Mike

The BLOODY KEYS Bundle



[h2]DEAD LETTER DEPT. + BLOOD TYPERS TEAM UP TO CREATE THE 'BLOODY KEYS' BUNDLE[/h2]

Belief Engine & Outer Brain Studios have teamed up to create the 'Bloody Keys' Steam bundle, where you can nab both DEAD LETTER DEPT. + Blood Typers, both iconic new horror typing games, for a discount.

The game Organ Quarter, also by Outer Brain Studios, is one of my personal favorite VR horror games ever. So it's a big honor to be able to make this bundle with them on their brand new release Blood Typers.

[h2]What is Blood Typers?[/h2]
TYPE TO KILL in this survival horror adventure, played entirely with your keyboard. Blast zombies, manage your inventory, and work together to survive and escape. Choose from a roster of characters then plan your escape from this bloody homage to old school horror. But remember... death is just a typo away.



In singleplayer or 1-4 player co-op, you find yourself trapped in a procedurally generated movie campus as it warps into a nightmare. Manage its limited resources right or you might not make it through the night…

Check out the 'Bloody Keys' Bundle here:
https://store.steampowered.com/bundle/50718/Bloody_Keys/