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Patch notes v1.8.1

Hello everyone!

In this update we bring various miscellaneous fixes and improvements, as well as some updates to the final boss fights.

Ever since launch we’ve been a bit unsatisfied with the final bosses, as we weren’t able to spend as much time on them as we wanted to. We finally took the time and gave them the polish they needed. They should now be more challenging and less chaotic, and hopefully generally more enjoyable.

We also took the time to go through the list of bugs and small improvement ideas that has accumulated over time.

Here’s the full list of changes:

Updated the final bosses
  • Reduced clutter and chaos.
  • Adjusted balance.
  • Added a lot of sound effects.
  • Improved lighting.
Made Mato more challenging
  • Doubled the health.
  • Made the speed boost more dangerous.
  • Slightly adjusted the level layout.
Fixes and other improvements
  • Changed the electric elite projectiles to be smaller and last for a shorter time and slowly move towards the target.
  • Changed the poison elite’s poison cloud to last for a shorter time.
  • Changed the explosive elite corpse to explode slightly faster.
  • Changed the ice elite slow effect to last a bit longer.
  • Added more platforms to soul arenas.
  • Fixed some typos.
  • Fixed Ritual Dagger not working on cable plugs.
  • Improved aim assists for weapons that shoot projectiles in an arc.
  • Fixed explosive weapons not critting properly.
  • Fixed Orbital Spinner keeping on spinning even when the game is paused.
  • Fixed a bug where a gadget item wouldn't be thrown if the gadget activation button was tapped very quickly.
  • Fixed pathfinding issues where Mato would either get stuck in place or move back into itself.
  • Fixed Mato being able to move through walls while Burning or Blazing.
  • Updated Phantom Barrel’s description to match its behavior more accurately, as it only works with direct projectile hits.
  • Fixed minor issues with the Hideout Renovations UI.
  • Fixed Helmet Worm sometimes not deflecting projectiles with its helmet as it’s supposed to.
  • Fixed a rare crash that would happen when a Hard Beetle was killed.
  • Fixed player being able to prevent Fly Twins from getting to their weapons at the beginning of the fight.
  • Fixed projectile deflection fields sometimes not deflecting projectiles.
  • Fixed homing projectiles sometimes homing towards unintuitive and inaccessible targets.
  • Fixed carried items jumping around and looking all silly sometimes.


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