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Patch notes v1.9.1

Hey all!

This is a small patch with improvements to general performance of the game as well as one crash fix.

Changelog
  • Improved level loading times. Depending on your machine, you may see even multiple seconds shaved off of all loading screen times.
  • Improved performance (FPS) across the whole game. However, if your FPS never dipped below 60 in the past, you won't see a difference, because the game is capped to 60 FPS anyway.
  • Fixed time slowing down when FPS falls below 60. Now the world is simulated using a dynamic time scale, which means that the game will behave mostly the same even if the framerate falls below 60.
  • Fixed a crash that would rarely happen when killing a worm type enemy.

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