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Ants Took My Eyeball News

Patch notes v1.4.1

This is a tiny patch that only fixes one crash that would sometimes occur when you continue a saved run.

We're working on new features and content, and another proper update is coming soon. Stay tuned!

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1.4.0 - Save & quit, and more!

Hey all!

Being able to save, quit and continue a run was a feature that we've thought about even before launch but never really had the time to implement it properly. Now, after hearing lots of feedback from you all, we've found that this is easily one of the most requested features. Today, in update 1.4.0, it's finally here!

[h3]Save and quit[/h3]

You can save and quit a run whenever you find a special altar, stand on it and interact with it. You'll find them at certain places of the world, namely all shops as well as the little nook after every main boss fight. You don't have to look for them, you'll run into all of them inevitably.



Remember that the altars are the only place you can safely save and quit in! If you die, end the run or quit the game by any other means, you'll lose your progress of that run.

We've also utilized the save system to add another feature: If the game happens to crash mid-run, you can restore and continue the run when you start up the game again. You'll only have to start over the level you crashed in instead of starting over the entire run. Note that it is possible for the game to crash in an extraordinarily unexpected way so that even this feature won't be able to save your run, but it will work in 99% of the cases.

[h3]Changelog[/h3]

In addition to the save and quit feature, we have some other smaller features and fixes. Here's the full changelog:

  • You can now save and quit a run at certain places in the world and then continue that run later.
  • If the game crashes, you can restore and continue the run when you start up the game again.
  • You can now add in more players during a run while visiting any shop.
  • Kicked players' belongings now spawn in a chest in the next shop.
  • You can now swap controllers between two players in the pause menu.
  • Reduced the number of enemies that Doctor spawns.
  • Made all bosses immune to being stunned, staggered and unconscious.
  • Added variation to Ant Hill Entrance and Hatching Chambers levels' layouts.
  • Added a cooldown to Mato's bite attack so that you can't get stunlocked by getting eaten right after you pop out.
  • Soul Statue now stops raising ghosts in special areas such as all boss areas and shrines.
  • Increased Plasteel Knife's attack speed.
  • Fixed an invisible chest spawning in Haymo's Hideout.
  • Fixed some bosses not spawning any ammo boxes.
  • A bunch of crash fixes.
  • + Lots of miscellaneous bug fixes and visual/audio improvements.


We're always looking for feedback and bug reports, so feel free to join our chat on Discord or the Steam community forums!

Join us on Discord: https://discord.com/invite/cebQadnREq

Follow us on Twitter: https://twitter.com/antstookmyeye

Patch notes v1.3.3 & v1.3.4

Patch time!

We're working on some new content and features too, but meanwhile, here's a patch of bug fixes and and minor balancing.

Change log:

  • Made Scrapper stop accepting creatures after scrapping one creature. Changed the item drops of certain creatures when scrapped.
  • Fixed Blood, Soul and Trash Statues' toggle states sometimes not being saved and loaded properly between sessions.
  • Fixed performance drops related to ghosts spawning and existing.
  • Fixed some of the performance issues in Flooded Wilds.
  • Fixed a possible soft lock in Mato if you somehow appeared on the next floor below prematurely.
  • Fixed issues with the item descriptions of Demonic Spine, Armor Wax and Beetle Crusher.
  • Fixed a mysterious white box appearing on the ceiling of Flooded Wilds (it was the level exit area clipping through).
  • Fixed bullets sometimes not hitting the enemy if it happens to also hit the ground on the same frame.
  • Fixed player bodies having the wrong sprites after death in multiplayer.
  • Fixed a few crashes.


We're constantly looking for feedback and bug reports, so feel free to join our chat on Discord or the Steam community forums! Crash reports in particular are extremely helpful to us in improving the stability of the game further!

Join us on Discord: https://discord.com/invite/cebQadnREq

Follow us on Twitter: https://twitter.com/antstookmyeye

Patch notes v1.3.2

A very small patch that fixes one crash! We're working on many things right now, including bug fixes, optimization and new content, but we wanted to fix this crash as soon as possible, so here's a tiny patch just for that.

Change log:

  • Fixed a crash caused by raising certain enemy types as ghosts.


We're constantly looking for feedback and bug reports, so feel free to join our chat on Discord or the Steam community forums!

Join us on Discord: https://discord.com/invite/cebQadnREq

Follow us on Twitter: https://twitter.com/antstookmyeye

Patch notes v1.3.1

It's time for a patch!

Change log:

  • Added a setting to change the size of player names on screen or hide them completely. Also changed the default size of the names to be smaller.
  • Added sound effects to money tree and coffee maker.
  • Fixed some game settings not being saved and loaded correctly between sessions.
  • Fixed "controller disconnected" text not showing up when your controller disconnects in singleplayer.
  • Fixed Volatile Porcelain exploding the pot immediately as you throw it.
  • Fixed not being able to shoot Mato's body with the Lightning Gun.
  • Miscellaneous other bug fixes, crash fixes and visual improvements.


We're constantly looking for feedback and bug reports, so feel free to join our chat on Discord or the Steam community forums!

Join us on Discord: https://discord.com/invite/cebQadnREq

Follow us on Twitter: https://twitter.com/antstookmyeye