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November 2021 Dev Update

Welcome to another development log for A Little to the Left! November went by frighteningly fast, but only because we’ve been super busy. Lots of good stuff going on, so here’s a peek at some updates.

[h2]A Little Help[/h2]

There’s a lot that happens in indie dev that the player doesn’t see: business development, legal, forecasting, scheduling, communications, marketing, platform relations, event applications, hiring, etc. Our favorite thing about working on the game is talking about puzzle ideas over meals, making art, imagining the user reaction, and sharing in the excitement from our fans. We want to keep focusing on that rather than wear too many hats, so in order to make the game even better and keep things running smoothly, we’re excited to soon announce a new partnership!

We’ve been in chats with some really wonderful publishers to see how we could collaborate to make the development process even better, to get the game to more people, and just make a better game in general. And in good news, we have just signed with a publisher that we are really excited about! I wish we could tell you all about it, but we’re busy working on the announcement and should be able to let you all in on it really soon!

[h2]An Apple a Day[/h2]

We’ve been hard at work adding more puzzles to the game, and we’re super happy with the new content!

We’ve been extending on the “pan” mechanic, which if you’ve played the demo, you’ll remember from the Soup Cans level. We’re now introducing fully wrapping textures which will allow for exploring hidden perspectives on some of the objects. And stickers! You can pluck off stickers and attach them to other objects or simply just drop them (don’t eat them, please).



[h2]Scrub a dub-dub[/h2]

We’ve also been implementing a fun piece of functionality that allows players to bring objects to life by scrubbing through animations. It’s a pretty simple application, but it adds a lot of depth to the interactions. Here’s a look at how it works.



[h2]Demo days[/h2]

We’re also very excited that in-person events have started to come back, because last weekend we attended the first in-person ISNS Mixer event since the pandemic hit (ISNS stands for the Interactive Society Nova Scotia). This was a chance for us to demo A Little to the Left to other local game-devs and get some players to test the game out. It was a great success! It just so happened that the day was stormy with a mix of rain, snow, and hail, and so the coziness of the A Little to the Left world seemed to warm everyone up. Thank you to all who provided your thoughtful feedback!

That’s it for this month, we’ll be back with more info before you know it, and lots of exciting things to announce in December! Make sure to follow us on Steam or Twitter to stay in the loop!