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v1.1 Beta

[h2]Hello, Researchers![/h2]

I've been working on the v1.1 update which includes a major QOL feature (Heart Event tracker) as well as a decor system upgrade.

[h3]Preview:[/h3]
Heart Event Tracker displays the next available Heart Event cutscene.

Improved decor system, with better placement detection and more rotatable furniture.

New Wallpapers and Floorings, along with 60+ new decor items added.

The game also underwent a necessary techincal upgrade that will help with the long-term maintenance and improvement of the game. With this upgrade, borderless fullscreen and switching audio output while the game is running is made possible.

Modding support for additional languages is also implemented. See language mods documentation here. If you're interested in modding the game, head over to our discord!

I wanted to share the v1.1 beta with interested players, as a preview, and to fix bugs that may have surfaced due to the technical upgrade. It'll also help with testing potential mods.

All testing of the beta and bug reports are very much appreciated. Once the beta is stable, it'll be officially released.

As always, thank you for all of your support! - Miki

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[h2]Accessing the v1.1 beta[/h2]
  1. To access the v1.1 open beta, right click Research Story in your library and go to Properties.
  2. Under Betas, use the code researchstoryopenbeta and opt into the open-beta-v1.1
  3. After updating the game, you should see that your version (top left of main menu) is v1.1_beta_
IMPORTANT: Please backup your save(s) before trying the beta build, as it is still under development and can be unstable (saves can break!). Furthermore, games saved in this version will not be compatible with previous versions of the game.


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The patch notes for v1.1 beta are compiled below:
[h2]v1.1 Decor Update and Heart Event Tracker[/h2]

[h3]Features & Content[/h3]
Wallpaper & Flooring
- Added Wallpaper & Flooring feature.
- Added 20 wallpaper items.
- Added 20 flooring items.
- Wallpaper can be bought from the Carpenter’s Shop and Flooring can be bought from the Mason. There are also unique sets found in the Mines.
Decor System rework
- Reworked decor/placement system: placement is more lenient and accurate (based on collision of the placed object, rather than the grid).
More Decor
- Added 62 decor items:
- 10 Wall Lamps
- 6 Sofas, 6 Long Sofas
- 12 vertical long paintings/tapestries
- 6 Dressers
- 4 Cushions
- Black & Pink versions of the Sink, Privy, and Bathtub
- 4 Hanging Plants, 2 Wall planters, 4 flower pots
- 2 wall bookshelves
More Decor Interactions
- Small decor (e.g. frog plushes) can be placed on Wall Shelves.
More Rotatable Decor
- These items can now be rotated: Sofas, Buffet Tables, Dining Tables, Round Table, and Tables.

Heart Event Tracker
- Added a Heart Event tracker in the friendship page, where you can find requirements for available Heart Events.
- The NPC preferences page (loved gifts, favourite food etc.) now shows the item/creature names when navigated to.

Misc additions
- Added game tips in loading screen
- Added a Wishing Box at the Mining Outpost (unlocked after upgrading to Iron Trowel). Use 1 Gold Bar to wish for a specific type of decor loot in the Mines.
- Crafting/Cooking recipes sold in shops now show a recipe preview.

[h3]Balancing and progression changes[/h3]
- The “Beginnings of Bestiary” quest now is slightly more directed.
  • Players must observe a creature before they can obtain feed for taming. This change doesn’t affect most of the existing saves. If you have a save where you’re in the middle of the quest, you may get 3 additional seed bowls from Rhea.
  • Only chickens will spawn in the day on the first in-game day.

- Adjusted some requirements for triggering cutscenes (making it easier to trigger certain cutscenes).
Kipp and Lisa’s Purple Heart cutscenes no longer require completing several research-related quests.

[h3]Technical improvements[/h3]
- Added support for Borderless Fullscreen.
- The game is now able to recognise a switch in audio output while running.
- Chests can now be placed in front of signs (previously, signs could be placed behind chests but not the other way round).
- Minor optimisation.

[h3]Minor changes[/h3]
- Expanded Wooden Bowl’s description.
- Updated Comfortable Sofa sprite.
- Updated Standing Sink sprite.
- [Controller] Targeted white tile that shows up when equipping certain tools now also shows while indoors.
- While moving a Powered Chest, eligible crafting stations will be indicated.
- Minor improvements to creature information and pen UI
- [Controller] Improved navigation in creature information UI

[h3]Fixes[/h3]
- Fixed Oven and Stove not showing up in Mason’s shop sometimes.
- Fixed some rare instances where story dialogue gets cut off by other dialogues.
- Fixed an issue related to Vallee’s and Eira’s overtime at the Archive after the final puzzle is completed, if either of them were married to the player (added dialogue to recognise the overtime).
- Fixed being able to place decor on the player on any paths.
- Fixed being able to place decor such as water lanterns and tappers on any paths.
- Improved/Fixed collision checks being too strict for some decor items, such as Dining Tables and Chairs.
- Fixed unable to move Creature Pen immediately after assigning a creature.
- Fixed Watering Can getting filled to full when reloading a save.
- Some fixes for grammar errors in text.

[h3]Localisation Updates[/h3]
- Fixed some Simplified Chinese localisation errors. (Translation for new texts for v1.1 will be rolled out during the beta).

[h3]Modding Support[/h3]
- Added support for adding language mods for the game.
- Fonts: Added ASCII range to some fonts that were missing (to include more letters with diacritics).