Devlog #8 | Fishing mechanics!
[h2]Greetings Researchers![/h2]
[h3]Moving from demo patches to developing RS for release[/h3]
This month, we have uploaded the final patches for our demo after the event, and are back on track to focus on the release build of Research Story.
✨ Thank you for playing the demo!
A big thank you to everyone who has tried our demo and left feedback! I’m delighted that many of you have enjoyed it. There were lots of great suggestions on improving the experience as well.
✨ Update on the Windows 7 compatibility issue for the demo
It has been patched and players are still able to experience the demo right now! If you still face issues launching the demo, do let me know – sorry for the delay!
✨ Moving forward
We’re excited to work through your feedback and continue developing RS based on our plans and vision for the game. One of the most common feedback from the demo is to have more daily activities. In particular, a highly-requested feature was fishing! 🐟 That was moved up the priority list and was the bulk of my progress in March. More details below~
[h3]New location: Lakeside and Fishers’ Hut 🐠[/h3]
Added a new location in Shimmerbrook: Lakeside - where the water is green and the fisher resides.
Fishing side by side with fisher
[h3]Fishing minigame 🎣[/h3]
Players can cast their fishing rod at any water source, if they have Bait in their inventory. Wait for a fish to bite, and you can start reeling the fish in! The fishing mini-game is based on a reel spool and handle. To successfully reel in a fish, left click when the handle is within the marked area, and fill up the reel bar (below the circle). There are plans to add creatures (or other items) that help ease the fishing difficulty in the future!
Difficulty variations in fishing mini-game
[h3]Fish Research 🔍[/h3]
Sometimes, instead of fish, players will reel in an unidentified fish part, such as a fish scale. The item can be scanned using a device called the Origin Tracker, found in the Fishers’ Hut. After scanning the item, you will find out the types of bait the fish is attracted to, as well as seasonality and locations where you can find the fish. You can then catch the fish to complete research!
Note: Most common fish do not require research; this mechanic only applies to some unique fish!
Origin Tracker mini-game
Journal records for identifying a fish part
[h3]Discord server[/h3]
We have also started a Discord server and the community is growing! Come join us if you’d like to chat with the community, ask questions, or keep up to date with the game’s progress!
As usual, thank you for reading and for your awesome support so far! I’ll be focusing on NPCs in the coming weeks 💖
- Miki
[h3]Moving from demo patches to developing RS for release[/h3]
This month, we have uploaded the final patches for our demo after the event, and are back on track to focus on the release build of Research Story.
✨ Thank you for playing the demo!
A big thank you to everyone who has tried our demo and left feedback! I’m delighted that many of you have enjoyed it. There were lots of great suggestions on improving the experience as well.
✨ Update on the Windows 7 compatibility issue for the demo
It has been patched and players are still able to experience the demo right now! If you still face issues launching the demo, do let me know – sorry for the delay!
✨ Moving forward
We’re excited to work through your feedback and continue developing RS based on our plans and vision for the game. One of the most common feedback from the demo is to have more daily activities. In particular, a highly-requested feature was fishing! 🐟 That was moved up the priority list and was the bulk of my progress in March. More details below~
[h3]New location: Lakeside and Fishers’ Hut 🐠[/h3]
Added a new location in Shimmerbrook: Lakeside - where the water is green and the fisher resides.

[h3]Fishing minigame 🎣[/h3]
Players can cast their fishing rod at any water source, if they have Bait in their inventory. Wait for a fish to bite, and you can start reeling the fish in! The fishing mini-game is based on a reel spool and handle. To successfully reel in a fish, left click when the handle is within the marked area, and fill up the reel bar (below the circle). There are plans to add creatures (or other items) that help ease the fishing difficulty in the future!


[h3]Fish Research 🔍[/h3]
Sometimes, instead of fish, players will reel in an unidentified fish part, such as a fish scale. The item can be scanned using a device called the Origin Tracker, found in the Fishers’ Hut. After scanning the item, you will find out the types of bait the fish is attracted to, as well as seasonality and locations where you can find the fish. You can then catch the fish to complete research!
Note: Most common fish do not require research; this mechanic only applies to some unique fish!


[h3]Discord server[/h3]
We have also started a Discord server and the community is growing! Come join us if you’d like to chat with the community, ask questions, or keep up to date with the game’s progress!
- Join the Research Story community on Discord: Invite link 🙌
As usual, thank you for reading and for your awesome support so far! I’ll be focusing on NPCs in the coming weeks 💖
- Miki