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Devlog #14 | Worldbuilding

[h2]Good day, Researchers![/h2]

This month, I wrapped up most of the main storyline, added important supporting mechanics, worked on more location artwork (such as building interiors), and gave NPCs some routines… There was progress in a variety of areas, and here are some highlights:

[h2]Building interiors and map update 🏡[/h2]
More building interiors have been added. Some rooms require a certain level of friendship with specific NPCs to enter!



Along with more areas to explore, I’ve also updated the Map UI - players can now view location information when checking their maps.



[h2]NPC Stories 💜[/h2]
[h3]Cutscenes[/h3]
Various cutscenes will be triggered as you progress the story, and as you get closer to townsfolk. Here's an example of one involving Vallee and Suo'e:



[h3]Routines[/h3]
Townsfolk will have different routines based on: 1) Whether they are working that day or not; and 2) Weather. For example, most townsfolk will stay indoors when it rains, engaging in a different activity. They will also have different dialogues during different times of the day depending on where they are/what they are doing.



[h2]Fatigue/Fainting System 💦[/h2]
Players mentioned that there isn’t much penalty to using up energy other than decreased speed. I’ve added a fatigue and fainting system: players move and act more slowly when fatigued, and the day is skipped if players faint. This gives the energy system more meaning, and also makes eating food more important!

Player fainting from working too much

[h2]Updates to the Creature System 🦊[/h2]
I’ve added more creature traits, a way to release tamed creatures, and even different types of creature pens that are required by specific creatures!

Different creature pens will be required for different creatures

[h2]What’s next? 📝[/h2]
[h3]More NPC content[/h3]
There is still much work left to do to bring the NPCs to life - cutscenes, dialogue, routines, date activities - that content will take a lot of time! There will be 15+ NPCs by Early Access. There is also a bunch of artwork for the NPCs that needs to be completed and polished.
[h3]More systems/side content[/h3]
I want to work on more supporting systems/mechanics, such as having a job board (i.e. fetch quests)/building & decoration/simple teleportation system.
[h3]Content for a few more researchables[/h3]
There will be at least 60+ researchables in Early Access, which includes plants, creatures, and fish - most of them are already added but there’s still some testing/balancing to do, and I hope to add just a few more on top of what we have now.
[h3]Mines[/h3]
Finally, I’m also working on a Mines area where players can collect their ores - will share that when it’s more complete.

Well, that’s all for now, see you next month! - Miki