1. Research Story
  2. News
  3. 📖 Mini-Devlog #1

📖 Mini-Devlog #1

---
Update (13 Mar): Just adding a note here to make it clearer that controller support is in-development and will only be available to public when it's mostly/fully implemented in all parts of the game!
----
[h2]Hello Researchers![/h2]

We've decided to start posting regular mini-devlogs to keep our players up-to-date on what we're currently working on and our progress.

Since the v0.1.24 update, we've been busy with further bugfixes and minor changes, controller support implementation, and engaging our community! Here are some highlights from the past week:

[h3]Controller Support - in development[/h3]
Controller support for most of the Start Menu has been implemented.


Moving items within the Inventory with a controller.


There are a few more things that need to be done, including support for other UI, having interactable objects show interact prompts when being near them, and updating tutorials to show corresponding controller buttons. We'll need to complete these before having controller support available to our players!

[h3]Minor changes[/h3]
While working on bugfixes, we also make gameplay changes where relevant. One of the feedback we received was that having tilled soil untill itself the next day can disrupt some of the players' plans and efforts. With that in mind, we made a change in our latest patch (v0.1.30) where tilled, sandy soil will retain its tilled state forever (or until the player changes the soil back to the loamy type).
Loamy Soil (left) untills the next day, while Sandy Soil (right) will remain tilled.

[h3]Discord community reached over 500 members! With the EA release of Research Story, our Discord community has grown to over 500 members! We're so grateful that the community has been so kind and fun - the many questions, suggestions, feedback, and bug reports encourage me to work on the game every day. I really want to make RS a good experience for the players!!


That's all for this devlog, thank you for reading and see you next time!

- Miki