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๐Ÿ“– Mini-Devlog #3

[h2]Hello Researchers![/h2]
For those who celebrate Easter, I hope you had a good time! ๐Ÿฃ๐Ÿฐ I don't celebrate Easter myself, but took a day off on Good Friday to relax a little.

Hereโ€™s a progress update for the past couple of weeks (updates will only be live later this month):
[h3]More UI implementation ๐ŸŽฎ[/h3]
Ah, more UI work - we're getting there! The Map is an example where players can cycle through key locations using the LS based on the map layout:

โœ… Other UIs completed: Selecting save files, Customisation, Recording Stations, Shops, Mini-games, Journal, Quests, Profile

[h3]More specific target handling ๐Ÿ‘ˆ[/h3]
Previously, we added a system that finds the nearest interactable object. It mostly worked, but there was an issue with overlapping interactables (e.g. creatures in their pens - we could only target the pen and not the creature). As such, we implemented a sorting system to prioritise common tasks (such as trough and creatures), and also a way to toggle between the nearest objects by pressing RS. Players can also use RS as a mouse cursor.

Trough and chicken are prioritised over the pen. Using RS can be a fallback option for more specific targeting.

[h3]Placing Items ๐Ÿก[/h3]
Since items are placed on a grid system, players can use RS to navigate and choose the exact spot for placement:


[h3]Optimisation โœจ[/h3]
Iโ€™ve also reworked and optimised some parts of the code, which hopefully helps with the lag that some players are facing after playing for about a year in-game.

[h3]What's next[/h3]
The above changes will be live as part of the controller update later this month. Thank you everyone for your support and patience as we continue development! ๐Ÿ’—

I've updated the remaining to-do list. One of the things I hope to address soon is better support for wider resolutions. I'll also try to add the inventory QOL that we previously mentioned - but if that takes too long, it'll probably be moved to a different update.

[h3]To-do for the controller support update:[/h3]
  • Remaining UI (Job Board, Fishing Map, Animal UI)
  • In-game keyboard for naming player & animals
  • Updating tutorial & adding glyphs
  • Controller remapping
  • Adding Steam Cloud support
  • Better support for wider resolutions
  • (Given enough time) Inventory QOL (Auto-sort, Auto-add/pull from chests, and Coloured Chests)

Thanks for reading, and I hope that you're enjoying these devlogs! โœจ
- Miki