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📖 Mini-Devlog #2

[h3]Greetings Researchers![/h3]
We're here with another mini-devlog to update you on development progress!

[h2]✨ Key changes - in v0.1.32[/h2]
[h3]Changes in player hitbox -> Prevents players from getting stuck[/h3]
Player hitbox has been reduced, and also standardised. This should prevent some weird collisions and players getting occasionally stuck on things like trees. We've also made it such that players can walk past this small gap in this mine layout - as we've heard that players sometimes get locked into a small area due to ladder spawns. This seems fairer!


[h3]Changes in seasonal debris spawn -> Reduced farm clutter[/h3]
Players mentioned that the seasonal debris spawns can be a bit too much, and we agree! We've reduced the spawn rates and also made it such that no debris will spawn within a 2-grid radius around tilled ground and placed items.



[h2]🎮 Controller Support - in development[/h2]
Developer note: Controller support is in development and will only be available to players when it's mostly/fully implemented in all parts of the game!

I've been spending the bulk of my time on controller support. Here's a progress update:
[h3]Interacting by going close to NPCs/signs etc.[/h3]
When walking close to an NPC or interactable sign, an indication will appear, prompting players to interact.


[h3]Grid-detection when using tools[/h3]
Tilling, watering, and planting actions are tied to the grids on the farm. When using the controller, the game detects the grid in front of the player, and tools and actions will update the indicated grid.


[h3]More UI controller implementation[/h3]
In many cases, navigating the game UI with a controller is different from navigating with keyboard and mouse. Here is one example, where the buttons are navigated with the left stick:


[h3]To-do for the controller support update:[/h3]
  • Remaining UI (Map, Violet Archive UI, customisation etc.)
  • Animal and plant interactions
  • Fishing minigame & other minigames
  • In-game keyboard for naming player & animals
  • Updating tutorial & adding glyphs
  • Controller remapping
  • Adding Steam Cloud support

As you can see, there're quite a few areas where extra consideration and programming are required in order for the controller to work smoothly. Happy to say that we're making steady progress! Our target for the controller update for players is sometime next month (April).

Thank you for reading!
- Miki