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Research Story News

Hotfix v0.1.15

Fixes
- Fixed: Suo'e getting stuck on "late" dialogue if you start a hangout late with him.
- Fixed a crash that happens after going on a date with Vallee in the Tavern.
- All wild plants should now drop at least 1 seed after observation is complete.
- Fixed players getting stuck on a stalagmite to the south of the first cave.
- Attempt to fix a rare bug that causes disappearing placeables (affects Crafting Stations).

Changes
- Added diet options for Sproutkitten and Boar.

Due to Summer not having a Vegetable-type crop implemented yet, we're making these changes to facilitate gameplay.
- Some crops such as corn can now be used to craft Vegetable Bowls and Veggie Bait.
- Some crops such as corn now fulfils the Veggie-lover trait.

Hotfix v0.1.10

- Fixed: Rare crash that could happen when entering a farm with crops present.
- Fixed: Getting quest rewards multiple times for the same quest.
- Fixed: Crashes related to planting seeds and loading save files on farm.
- Fixed a crash that happens when using fertiliser on tilled ground.
- Fixed a bug for players with 3440x1440 resolutions that leads to inaccessible Violet Archive shelf UI.

Hotfix v0.1.5

- Fixed: Some crops could not be harvested after loading a game.
- Fixed: Duplicated fishing rod.

Research Story is out now in Early Access!

[h2]Greetings Researchers![/h2]

[h3]✨ Research Story is out now in Early Access! ✨[/h3]
Start your journey in the town of Shimmerbrook! Do research by observing and recording plants, creatures and fish. Grow crops, tame creatures, and build your dream farm! Meet various townsfolk and bring them out on dates. Explore deep into the mines. Uncover mysteries and learn the story behind the development of Shimmerbrook!
https://youtu.be/bgjVbf1ZYDc
[h3]🌳 Building Research Story with the community[/h3]
As mentioned before, we're looking forward to building Research Story with the community during Early Access. Since we started sharing our game, community feedback has been instrumental in making the game what it is today - and we plan to continue engaging our players! We'll be reading the feedback wherever we can - such as on Steam forums and in our Discord server. If you'd like to be even closer to our development journey, we'd be happy to see you in our Discord server! 👋



[h3]📜 Early Access Roadmap[/h3]

While most of the core features of RS are in place, we have major upcoming features and content you can look forward to as outlined in our Roadmap below! On top of the larger updates, the game will continue to receive regular patches and smaller updates.

The Roadmap may be adjusted based on community feedback, and the order of the updates may shift, but the key features listed will be included in the game before its full release.

And as always, thank you so much for supporting us on this journey and we’re excited to start this next chapter with you!

The Roadmap outlines the major updates planned for Research Story during the Early Access period.

- Miki

Just a few words, announcing release time, and a small update.

Hi Researchers! While I've been quite busy this past month, I just wanted to share a few words with you as we get closer to launch.

[h2]About Early Access[/h2]
Now that Research Story is less than a week away from launch, I just wanted to take some time to say a big thank you to the community. Whether you've been following the game since we started posting on Twitter, or just found out about us, I'm just very thankful knowing that people look forward to this little game.

With the release date being so close, we are announcing our exact time of launch! Research Story will be released on ✨ Feb 20, 2023, at 5:00PM (PST) ✨ on Steam. It'll be released at the same time for all countries, so some of you might only see it in stores on the 21st Feb of your timezone. You can wishlist the game to get notified on launch. Wishlisting would also help us a lot by making the game get more visible on Steam :)

Being Early Access, there's certainly a lot of room for Research Story to grow and develop! One of the main reasons for putting our game in EA is so that we can develop alongside community feedback and suggestions. The feedback from our demo has certainly made the game a much smoother experience: there were things I thought were fun but turned out to be troublesome for players; and there were ideas that I'd never have thought of myself! Without your feedback, Research Story would not be where it is today. And I want to keep building the game alongside you during Early Access. If you're interested in being a part of this journey, you can check our our Discord server - I'll be there!



At launch, I'll also be sharing an Early Access Roadmap, with features and content that we want to add to the game before 1.0. The roadmap may shift depending on the feedback we get, but our key ideas would be there - so stay tuned for that! ^_^

I also want to take this chance to thank everyone who has worked on and contributed to this game. We wouldn't be here without them! You'll also see them in the credits:
🎵 Composers & Sound Designers: Tomás, Mickey, Tyd, Shevone, Bobby, Heedo
🎨 Additional artists: @joojabirra, @kookab_, @empathique
💻 Additional programmer: cyberfirex
🎮 QA: Close friends & family of mine
[h2]About our free Demo[/h2]

We also have a few updates about our demo:
1) The demo will stay available even after launch, however, you won't be able to use the saves from the demo for the Early Access version.

2) Chinese Localisation for the Demo: I've also been working with Electronic Sheep Games to include Chinese localisation in our demo. We hope that this lets more players try our game


[h2]See you soon~[/h2]
Once again, thank you so much to everyone for your kind support, I'm forever grateful
An expanding farm & creature army.

- Miki