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Research Story News

Hotfix v0.7.11.a

Just a quick hotfix for the latest update:
- Fixed disappearing date/time HUD after using a Recording Station in the Violet Archive.

Sorry for the inconvenience and thanks for the quick report! :)

Miki

✨1st Year Anniversary Update!✨

[h2]1st Year Anniversary and State of EA[/h2]
Hello Researchers! It's about a year since Research Story launched into Early Access! πŸŽ‰ Initially, I planned to reach 1.0 at around 1 year after the EA release, but the scope of the game grew and it will take a bit longer to get ready. While I work on larger content updates, here's an Anniversary Update (v0.7.11) that has some of the common player-requested QOL features! I hope you enjoy these additions.

[h2]v0.7.11 Update Notes[/h2]
[h3]New QOL Features & Content![/h3]
- Added random name generator for creatures.
- Added a 'Move' button for Creature Pens.
- Added Shoulder Bag! Buy from the General Store for 8 additional slots in the inventory.
- Added Iron Chests, which can store more items than normal chests. Can be painted.
- Added Item Signs! Sold at the Carpenter Shop. Can be painted.
- Added Paths! Paths can be crafted and placed outdoors. Sold at the Carpenter Shop and Stoneworks.
- Added Wood Path.
- Added Darkwood Path.
- Added Stone Path.
- Added ability to hold RMB to pick up Fences and Paths quickly.
- Added new SFX for footsteps for grass, wood and stone paths.
- Added Darkwood Plank.

Additional row of inventory slots (unlockable).

Decorating with some of the new items!

[h3]QOL & Balancing Changes[/h3]
- Item price and materials required can now be seen in each row of shop items.
- Crafting Stations (Composters, Forges etc.) now drop items near the player instead of towards the bottom of the station.
- Added new Job Board Requests, and adjusted existing requests.
- Job Board Requests now take seasons into account.
- Increased Ruby and Gilded Gem spawn rates in the Lava Mines, especially when you go deeper.
- Increased Emerald and Sky Quartz spawn rates on Floors 55-59;
- Changed some plant and creature spawn boundaries in the Mines.
- Improved UX for Recording Station UI. Scrollbar would no longer refresh every time the Books Menu is returned to.
- Tiny Flower can now be used to make Kelp Fertiliser.
- Tiny Flower can now be used with the Dehydrator to get 1x Fiber.
- Yellow Blue Fur can now be used in the Spinning Wheel.
- Yellow Blue Fur and Glaciroll drops can now be used with the Composter.
- Hard Stone now works as a stone instead of a material in the Magic Forge.

Rhea requesting for Hydranbear in Autumn.

[h3]Fixes[/h3]
- Fixed a bug with fishing where the player reels in nothing even though they clicked while the exclamation mark is showing.
- NPCs who are sleeping will no longer react to the Bell.
- Fixed a repeating dialogue by Sesame.
- Player right clicking on a creature and a placed item will prioritise the creature.
- Fixes for clashes between fishing and opening of chests.
- Fixed being able to open chest and Autofeeder inventories at the same time.
- Fixed being able to open Feed Crafter/Bait Press and Autofeeder inventories at the same time.
- Fixed being able to use drill at the bottom of the Mines (Floor 80).
- Fixed a bug where item prices are not unlocked after shipping.
- Fixed a bug with Sun Lamp + Sprinklers combination that causes some normal sun lamps to work as higher-tier sun lamps.
- Fixed a bug that caused some Gloomberries to stop regrowing.
- Fixed a bug where Lisa's name shows "???" even though player has already met her.
- [CN Localisation] Fixed some translation errors.

[h3]Controller Updates[/h3]
- Fixed being able to talk to nearby NPCs while fishing, which causes a softlock.
- Changed the default option to "No" when returning to the surface of the Mines.
- Fixed reading signs while trying to fish.
- Fixed talking to NPCs while trying to fish.
- While the player is facing the water with fishing rod and bait, fishing is prioritised.
- Improved UX for Shops. Items are automatically selected without having to press 'A' first.
- Improved UX for Recording Station UI. D-pad can now be used for selecting books.

[h3]Steam Deck[/h3]
- Fixed duplicate buttons on the Main Menu (Language and Discord buttons).

[h2]Remaining content updates for Early Access[/h2]
Here are the key content updates I wish to complete before 1.0 is ready:
  • Creatures research update (part 2): Rare, 'variant' creatures (called Shimmers) + better creature management
  • Heart Events for non-romanceable NPCs
  • More content for romanceable NPCs, including Orange & Red Heart Events
  • Other life-sim mechanics, such as Cooking
  • End-game content: Legendary Research, Marriage + Married Life Events
  • Misc: Side Quests, more decor items
To all our players and fans, thank you so much for all your amazing support on our journey! When I first started developing this game, I thought I'd make a small game over the span of a year. I worked on Research Story almost daily, and before I knew it, it's been over 3 years... But I still remain motivated to build it further - both because I enjoy the process, and because of every bit of support that you've showed along the way. We wouldn't be here without you. So really, thank you! πŸ’—

In the meantime, I'll continue to make the game the best that I can. As usual, I'll be here if you have any questions, comments, or feedback! Have a great week! :)

Miki

πŸ“– Mini-Devlog #15

[h3][✨Update is in development, planned to release later this month as part of our 1st-year anniversary update✨][/h3]

[h3]Hello Researchers![/h3]

As I continue to work on major updates for the game, I have prepared a smaller update to celebrate the 1st year anniversary of the game. The upcoming patch will include some common player-requested QOL features!

[h2]🐰 Creature QOL[/h2]
[h3]Move Creature Pens with 1 button[/h3]
So many creatures, so little time... You'll be able to move creature pens directly from the UI! No need to remove creatures from the pen first and all that tedius work.

[h3]Randomise Creature Names[/h3]
Not sure what to name your critters? A random name generator is coming soon. Lemon Chicken approves.

[h2]πŸ‘œ Bigger Inventory[/h2]
[h3]Expand your inventory (+8 slots)[/h3]
Players can purchase a bag upgrade to expand their inventory with 8 additional slots!

[h3]Iron Chests (with more slots)[/h3]
Added Iron Chests with 1 extra row of item slots! These chests can also be painted in 18 different colours.


[h2]✨ Other QOL[/h2]
[h3]Clearer Shop UI[/h3]
Shop UI now shows the price and required materials under the item name!

I've also worked on some controller-related improvements based on player feedback - full patch notes will come with the update!

[h2]... And more![/h2]
To be revealed!

I'll also be sharing our remaining roadmap for Early Access together with the update. It's going to take a bit longer than the initial plan of 1 year, but it's going to be awesome! :)

See you soon! And Happy Lunar New Year! πŸ‰πŸ‰βœ¨βœ¨
Miki πŸ’š

Hotfix v0.7.10

Fixes/minor changes:
- Fixed a crash that happens when the last weed on the map is cleared while Weedip is trying to path to it.
- Fixed bug where Wotter research is completed too early.
- Added a popup reminder for unique behaviour observation.

Thank you for your reports and patience!
Miki 🀍

Hotfix v0.7.9

- Fixed a crash that can happen when opening the pen UI quickly after releasing a creature.

I've been working on some QOL changes and additional content that'll come in a regular update in Feb - stay tuned!
Miki 🀍