1. Critter Cove
  2. News

Critter Cove News

Hot Fix Build 320

Fixed a number of localization bugs.

HotFix Build 319

Fix bug where no medicine was removed from player inventory.
Fix bug where sometimes the npcs would move around the world in a sleeping pose.
Fix localization bug on the note in the scooter quest.
Fix for npcs that have been kicked out of town getting sick and posting to the board.

Critter Cove: Brains, Bones & Badges

[p]Ahoy Critters!

Our “Brains, Bones and Badges” update is out now, our second update of the year and it’s a big one, with two more buildings added to the town, Steam achievements, a SEA SCOOTER and much more.
[/p][h3]Introducing the Clinic (Bones) and School (Brains)[/h3][p]Hiring a medically-minded Critter to run the Clinic will allow you to treat sickly residents and tourists alike, giving your tourism scores a healthy boost. While Critter Cove offers free healthcare for all, you’ll first need to rebuild the facility and tackle some new repeatable quests to keep the medicine cabinet stocked.
[/p][p]If the thought of having Pokee as your doctor makes you feel even more unwell, but nobody else seems like a good fit, you can now also rebuild the school house. This lets you retrain critters in different jobs, allowing you even more control over your town.
[/p][h3]Steam Achievements[/h3][p]Whether you’re a master of exploration, a crafting genius, or a social butterfly, there’s an achievement (AKA badge, we needed that third “B”)  with your name on it. As of now, these shouldn't require a fresh save to trigger, but if anything feels "fishy," let us know in the dedicated Steam forum thread.
[/p][h3]More Music, Clothing and Customization options[/h3][p]We’ve added a bunch of new customization options including pig and boar noses, new ear options, and a ton of new back options – these also will now live in their own tab in the character creator since our options are overflowing! Plus there’s some new music and animations to enjoy, and this cool new goth dress (the music isn’t goth but don’t let that stop you).

[/p][p]New Critters Hanzel, Bogo, Nova, Julie, Xolotl and Emberneigh can all be found in the world, plus we’ve made another two houses available in the town, bringing the current resident limit to a grand total of 21.[/p][p][/p][h3]Gotta Go Fast (Underwater)[/h3][p]The new sea scooter can be acquired via a quest line from Anchor and works as an equip able item to allow for MUCH faster underwater exploration. If you’re not quite ready to go that fast, we’ve also added some awesome new fins that increase your underwater speed without a vehicle.[/p][h3][/h3][h3]QoL Updates & Bug Fixes[/h3][p]We’ve added new visual and audio cues for when things are cold or you’re running out of air, we’ve made all the ladders in the game actually climbable, and we’ve continued to make improvements to the controller, adding some new remaps and tweaks to the UI and added mirrors to most of the businesses around town. Check the path notes for the full list!
[/p][h3]What’s Next?[/h3][p]We’ve been busy behind the scenes finalizing our path to 1.0, and also our console plans. We’re very close to working out a roadmap to 1.0 and a final release date, but we’re not quite there yet.
[/p][p]Our next update should launch around the end of April. We hope that will cover the final new features we’ll be adding during Early Access. After that, we’ll want some time to really polish and improve the game we have. That will include a lot of bug fixing, but we will also be adding in new dialogue, and some QoL features.
[/p][p]We don’t want to rush out for the sake of it, and we’re super grateful to everyone providing feedback as we go.[/p]

Clinic School and More Build 317

✨ New Features


**Clinic Building and Sickness:** Critters and tourists will now get sick and hurt and can go to the clinic to be healed up, plus new repeatable quests.

**School Building and Education**: You can now retrain critters for different jobs using the school.

**Steam Achievements:** We've added loads of achievements, with more to come.

**Sea Scooters and Fins**: We've added two new ways for you to get around easier underwater.

**Updated Tourist Behaviours:** In addition to responding to sickness (now we have somewhere to get healed) tourists also provide more information when leaving the town.

**More Music**: New music in the school, clinic and carnival rides.

**New Customization & Clothing:** We've added pig & boar noses to all heads under the face slot options, two new patterns for bird heads, loads of new ear options for seamonsters, fun new back slot options including pixie wings and a cool new goth dress.

**New FX for air and cold status:** It's now more obvious when you're in trouble.

**6 New Critters and 2 new homes:** Hanzel, Bogo, Nova, Julie, Xolotl, Emberneigh and two new homes to house them in.

🛠 Quality of Life

Wings and general 'back' items have been separated out on the character controller.

We've added customization mirrors to the new shops so you can enjoy the character creator with the new music in the background.

Added a prompt when you are in a position to dock the boat in town to make it much more obvious.

You can now climb most ladders in the game.

🖥 UI & Controls

You can now map quick saving and hiding the UI. These are not mapped by default.

Item tooltips no longer obscure the amount of each item you need within crafting menus

You can now see when sliders are selected using a controller

Fix the body weight slider moving the wrong away on controller

Press "B" in the graphics menu will now close the dropdown, not the whole menu

🐛 Other Fixes & Adjustments

Fixed some long standing animation issues including the player standing up in boat

Fixed a duplicate camera bug relating to treasure maps

Woolington is now included in the relationships screen

The notification icons for spending money are no longer random

You'll no longer get a fertiliser request with no way to make it

Further fixes for item sizes in the furniture store

Fixed some building textures glowing at night

Added some sound effects, and set some others to fade more naturally

Kilns and other items that couldn't be placed in the upper workshop can now be placed

Critters will now use extra seating place in the cafe area

Fixed problem related to battery charging, including two duplication bugs

Important Bug Fix - Broken Donation Box For Room Expansion.

[p]Fixes bug where sometimes the donation box after a save for upgrading your houses new room(s) would break and show empty or another donations boxes information.[/p]