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What’s Next For Critter Cove + Win $60 of Steam Games!

[p]Last month we launched our biggest update yet - the Enchanted Islands Update!

We’ve followed that up this month with a big bug fix update this month that squashes over fifty bugs and general annoyances reported by players.
[/p][p]We also sneaked a few improvements in as well: There’s a new house available for Critters to move into, and the light on the tub boat actually illuminates things now!

[/p][p]Check out the full patch notes for more info, and please continue to report any problems on either Discord or the Steam forums, we read and organise every single report even if we can’t solve everything straight away.
[/p][h3]So, What's Next?
[/h3][p]We don’t have an exact release date yet, but we plan to launch into 1.0 in Summer 2026.[/p][p]That’s a little longer in Early Access than we originally had planned – we had originally been thinking of launching towards the end of this year. [/p][p]We’ve had a fantastic reception at Critter Cove so far, and we want to make sure when we do finally launch we’re all absolutely satisfied with the finished game.[/p][p]Instead of having longer waits and throwing a lot out all at once, we’ll be working on bringing out smaller updates on a more regular basis. Not quite every month -- but close to it![/p][p]Our plan is that each update should have a mix of brand new content like new items and quests, alongside bug fixes and quality of life updates. Of course we also have several major new features planned, but more on those as we get them confirmed….[/p][h3]
New Team Members


[/h3][p]We've been quietly growing the team here at the studio -- which we've been able to do thanks to your support both in buying and talking about the game, so thanks so much for helping our Early Access be a success!

We're happy to announce our new developer Nuno (Aurelius) and QA Manager Cariolan (Cariobs) both of whom have been for a while and have played a big part in our recent updates!

And most recently of all, your very blog writer himself, Rob (DrWayward), has joined the team full time after working with us in the background for many years - pictured above at Gamescom several years ago and this very morning, wearing his Critter Cove x Gay Pride shirt.

With a new programmer, QA and hopefully - if Rob can work out all the buttons - designer on board, we've got an great team to bring the game through to launch![/p][h3]
Survey
[/h3][p][/p][p]The other great thing about Early Access is that we can act on your feedback… So once again we’re asking for your thoughts on the game in a quick survey!

If you get a chance to tell us what you think about Critter Cove so far, then filling it out before August 24th will enter you into a draw to win $60 of Steam games.
[/p][h3]Consoles
[/h3][p]We plan to bring Critter Cove to consoles at around the same time as our 1.0 launch on PC. That includes Xbox, PlayStation and Switch 2.[/p][p][/p][p]We’re still looking into the feasibility of a version on the original Switch. We’d love to do a version for the original Switch still, but Critter Cove is a fairly graphically intense game and we’ll only do so if we can guarantee performance will be good.[/p]