1. Critter Cove
  2. News
  3. Dev Log #8: The Final Playtest

Dev Log #8: The Final Playtest

[h2]Atualização[/h2]

Olá, Critters!

Decidimos adiar o início do teste por uma semana, até 4 de abril, para garantir uma experiência mais fluida e divertida para todos os nossos aventureiros.

Pedimos desculpas pelo atraso, mas não se preocupem! Esse tempo a mais vai nos possibilitar fazer pequenos ajustes ao jogo e assegurar que ele está nos trinques para que vocês se divirtam. O teste ainda vai durar por todo o mês de abril, então haverá bastante tempo para se juntar a nós na ilha!

--

[h2]Update[/h2]

Ahoy, Critters!

We've made the decision to delay the playtest for one week, until April 4th, to ensure a smoother and more enjoyable experience for all our adventurers.

We apologize for the delay, but fear not! This extra time will allow us to fine-tune the game and ensure it's ship-shape for your enjoyment. We'll still be running the test throughout all of April, so there will be plenty of time to join us on the island!

--

Ahoy Critters!

It’s nearly time to set sail for our second – and final – closed playtest!



[h2]Playtest Timing[/h2]

You’ll be able to play starting March 28th, and the playtest will be available on Steam until the end of April, so plenty of time to check out the game.

This is a closed test, but if you sign up before March 28th, you’ll be guaranteed entry! To sign up, you need to hit the “Request Access” button on the main Steam page.

[h2]What’s New in Playtest Two?[/h2]

This playtest covers the first few hours of the game: the very start (including character creation), a little section of the open-world, and some introductions to many of the game's features like farming, crafting, exploration and tourism!

We’ve added the tourism mechanic and introduction, and this time the game will be fully playable on a controller AND in Simplified Chinese. We’ve also made some significant performance increases and Steamdeck-friendly updates!

The second playtest takes place in the same part of the game as our playtest from last year. It’s actually a little shorter and tighter than the original as we refine those opening hours, but we’d still love for you to play and tell us what you think about all the changes!


Don't forget this a playtest build of the game -- there might be a few bugs!

[h2]Win $50 and a Copy of Critter Cove in the Feedback Prize Draw[/h2]

We’re doing a little prize draw for people willing to tell us what they think about the playtest! We’ll be giving away $50 in Steam Credit and a copy of Critter Cove to five lucky winners.

To be entered, you’ll need to fill in our feedback form during the playtest, and join our Discord. We’ll provide more information when we launch the playtest on March 28th.

[h2]What’s Next?[/h2]

Our demo is the next step towards launch! It’ll be a slightly more polished version of the playtest and will be available on Steam for everyone to play.

This will be arriving at some point before we take part in the Steam Next Fest in June. After that, it will finally be time to release the game into Early Access. We’re currently planning to launch in July, but our official release date will be announced in early June with a brand new trailer!

The Critter Cove Team