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Critter Cove News

Tourists and Found Critter Scenario Update.

Thank you to everyone who helped us track down these issues that have been plaguing us since release, would have been very hard to track down without the dedication and help of our great community (so many save files thank you). These were especially annoying so again thank you for your patience. Wanted to get these out while working on the larger roadmap update coming soon. Progress on that update is going well.

#1. Fix for double storms. So storms should only happen once now and should work fine if you go to sleep on the same day skipping the storm etc (will get a notice when you wake up that the storm occurred)

#2. While cooking you now can get access to all your storage the same as if you where turning in a quest for furniture/clothing etc.

#3. Fix issue with the 5 little crabs, crab village quest circle not going away both for new and old saves

#4. Fix issue with Professor Woolington not going to work if an EA save was loaded in the demo application and saved.

#5. Show popup one time only about EA/Demo save issue to help avoid people NOT updating or deleting the demo and still going into it.

#6 Fix placement duplication bug. Placing down items into the world sometimes did not remove the item from your inventory.

#7. Fix for multiple critter found scenario characters where showing up for the same scenario. You would usually not be able to interact with one of them.

#8. Fix for critters not going away after scenarios, especially if you helped them out but did not want to bring them back to the island.

#9. Tourists not leaving with the rest of the tourists and then not being able to interact with them.

VERY IMPORTANT - Early Access players uninstall demo

We recommend Early access players uninstall the demo and demo players update to latest to avoid any issues with accidently loading Early Access saves in demo.

What We’ve Been Up To...

Hey Critters!

It’s been just over a month since we launched the game into Early Access, and we’ve been really blown away by the response.

You’ve all been just super fantastic in your support, and we look forward to your continued support as we move forward in making Critter Cove an even better game. So thank you, thank you, thank you.

[h2]What We’ve Been Up To[/h2]

Since launch day, we’ve been prioritizing and sorting issues and suggestions based on your feedback. We’ve been focused on fixing up bugs with over 100 bug fixes across more than ten updates. We’ve also added some quality of life improvements, and a few new bits of content here and there.

Of course there’s always more to do… Even though we want to really get back to working on the main game more, we will continue to release regular bugs and QoL improvement patches until we get the game into its best possible state.

The biggest change that we are going to make moving forward is we are going to split the Roadmap into smaller chunks instead of trying to do them in just two large pushes. By splitting them into smaller sections, we can get content updates out quicker.

This first content patch will include automated resource gathering Robots, new boat upgrades, farming improvements, including an NPC Gardener job, the ability to move townies out, a whole lot of new quests, and a bunch, bunch more.

German and Spanish language support is also continuing rapidly, and we’ll keep you updated.

We can’t wait for you to get your hands on what we’ve been working on.



[h2]An Upgraded Demo[/h2]

We’ve also found a little bit of time to add many of our recent improvements and fixes to the demo.

Alongside hundreds of fixes and improvements, there’s some major performance upgrades that we had made between releasing the demo and the Early Access build that are now included, and much more complete language translations.

If you have friends that you think might enjoy the game, now is a great time to point them towards that!

We look forward to continuing to make Critter Cove an even better game, and thank you again for being such awesome fans.

IMPORTANT PATCH FIX - Storm Resource Refresh Not Always Working

Finally tracked down the bug that many of you have run into where a storm refresh of resources, including refreshing critters to pickup out in the world, did not appear to always happen or appeared to have some very long waits between storms (weeks).

The issues was you could sleep through a storm, so sleeping right away on a storm day in the morning or anytime before the storm hit would not count as a storm day and the resource refresh would not apply. So technically you could keep sleeping over and over and never have a storm refresh.

You will now get credit for the storm refresh when you wake up on the day after the storm if you slept through the storm on the previous day. Sorry for the delay in tracking this down and thank you to everyone who reported the issue.

Hot Patch Fix

Game Play

Fishing from boat. Equipping your fishing road will now let you fish off of your boat. Unequip your fishing road to drive boat again.
Added new additional fiber based resin recipe

Bug Fixes

Selecting new shoes in your inventory will replace the current set of shoes instead of adding them as alternative shoes (left or right food).
Fix issue where some people had gotten the deliver lunch to Rigs quest twice and the second time was not able to be completed. Will auto complete that quest now.
Storage/Chest naming now works again with the letters C and Y fixed the conflict caused by the sort and auto transfer buttons.
Prevent furniture or clothing fetch quests from being completed with quest or no drop items.
Fixed issue where clothing, food or furniture quests could interrupt each other if you have multiple turn ins ready.

Animations

Fix a animation for Axolotl swim.