v1.7.0.4 Experimental
[h2]v1.7.0.4 Experimental[/h2]
- Squadron purchase expansion pricing adjustments.
- Reworked Gunner AI will now focus on deck weapons as 1.6.0.
- Reworked Gunner AI will now focus air targets based on threat, helping with retaliation speed.
- Anti-air aiming calibration adjustments.
- Search range and detectability adjustments of player and other small size units.
- Targeting point scaling and detection adjustments.
- Fixed squadron ships being limited by spawn caps.
- Fixed crew flagging themselves with weapons while running and triggering crouch.
- Fixed crew head angle issue while running.
- Fixed Higgins 78' having nonstandard torpedo launcher order, causing x4 torpedo squadron purchases to have x2.
- Fixed being able to access torpedo commands outside of squadron mode, renamed "scramble" to "salvo".
- Fixed 5' 12'' height listing issue.
- Reduced bloom for nighttime, increased brightness.
- New damaged component material.
- Optimized VFX of AA shells and small splashes.
- Entity search call optimizations.

- Squadron purchase expansion pricing adjustments.
- Reworked Gunner AI will now focus on deck weapons as 1.6.0.
- Reworked Gunner AI will now focus air targets based on threat, helping with retaliation speed.
- Anti-air aiming calibration adjustments.
- Search range and detectability adjustments of player and other small size units.
- Targeting point scaling and detection adjustments.
- Fixed squadron ships being limited by spawn caps.
- Fixed crew flagging themselves with weapons while running and triggering crouch.
- Fixed crew head angle issue while running.
- Fixed Higgins 78' having nonstandard torpedo launcher order, causing x4 torpedo squadron purchases to have x2.
- Fixed being able to access torpedo commands outside of squadron mode, renamed "scramble" to "salvo".
- Fixed 5' 12'' height listing issue.
- Reduced bloom for nighttime, increased brightness.
- New damaged component material.
- Optimized VFX of AA shells and small splashes.
- Entity search call optimizations.
