v1.7.0.8 Experimental
[h2]v1.7.0.8 Experimental[/h2]
- Added Elco 77' player boat.
- Added Campaign difficulty setting selection for new campaigns.
- Progression trees "Survivability" and "Resourcefulness" now available.
- Doubled squadron prices to be recovered by resourcefulness progression discounts.
- Replaced some squadron boats to be Elco 77' instead of 81' prototype boat.
- Character selection screen veterancy sum displays are now show cooperativeness bonuses separately.
- Character selection screen character information panel can now cycle to explanations of stat attributes.
- Reduced supply group spawn rate while increasing per vessel supply capacity.
- Leaving a base under 10 points should now trigger a player raid despite there not being any destruction.
[h3]v1.7.0.7c Experimental[/h3]
- Fixed an issue with utility weapon turn limits causing jitter introduced by v1.7.0.7b.
[h3]v1.7.0.7b Experimental[/h3]
- You can now lock on to targets that are being detected by the rest of your squadron.
- Increased capsize prevention force.
- Fixed squadron ships not showing up in engagement preview clipboard.
- Added Elco 77' player boat.
- Added Campaign difficulty setting selection for new campaigns.
- Progression trees "Survivability" and "Resourcefulness" now available.
- Doubled squadron prices to be recovered by resourcefulness progression discounts.
- Replaced some squadron boats to be Elco 77' instead of 81' prototype boat.
- Character selection screen veterancy sum displays are now show cooperativeness bonuses separately.
- Character selection screen character information panel can now cycle to explanations of stat attributes.
- Reduced supply group spawn rate while increasing per vessel supply capacity.
- Leaving a base under 10 points should now trigger a player raid despite there not being any destruction.
[h3]v1.7.0.7c Experimental[/h3]
- Fixed an issue with utility weapon turn limits causing jitter introduced by v1.7.0.7b.
[h3]v1.7.0.7b Experimental[/h3]
- You can now lock on to targets that are being detected by the rest of your squadron.
- Increased capsize prevention force.
- Fixed squadron ships not showing up in engagement preview clipboard.
