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Early Access v1.8.0.2 Experimental | Fix Pass

Early Access v1.8.0.2 Experimental

- Ships now have buoyancy rate of change slower than boats, allowing them to sink slower.
- Restored starter engagement USN sub chaser spawn.
- PC-461 fixed issue preventing damage to hull.
- PC-461 fixed rear resource box conflict with torpedo options.
- PC-461 damage to buoyancy balances.
- Gave Ka-Mi amphibious tank IJN flag.
- Fixed Squadron AI PC-461 not having a loadout anymore due to becoming a customizable craft (refund and rebuy to get full loadout).
- Fixed Furutaka fire director spinning on idle as a radar component should.
- Fixed character screen hotkey hint placement issues.
- Fixed no space separating "in" and countdown time for campaign related text.

Co-Op Fixes
- Handling of mid-engagement joined clients, they should now be processed into spectator mode.
- Prevent host and client from transitioning out of engagements before previous transition is fully processed.
- Fix attempts for server-client scene desyncs.
- Fixed client torpedoes not being counted towards campaign supply usage
- Fixed client boats sometimes not being restocked upon returning to port.
- Networked transmitter based resupply picked up trigger to clients.
- Fixed terrain generation desyncs made possible by latency.
- Fix resource exchange UI persisting upon leaving engagement.
- Handling of a few errors displayed by automated reports.

Certain known issues may still persist.