Early Access v1.8.0.8 Experimental | 5-inch Deck Gun

Early Access v1.8.0.8 Experimental
★ Added 5-inch 25 caliber deck gun as a main gun option to the sub chaser.
- Campaign engagement start spawn handling rewrite.
- Heavier cruisers are now able to fire up to 5000m with their main guns.
- Bofors 40 mm direct damage increased from 50 to 250.
- 3" gun AP shell base damage increased from 600 to 800.
- 3" gun AP shell splash damage increased from 200 to 400.
- Gun fire will now illuminate their surroundings.
- Muzzle flash particle emission handling and material changes.
- The upper dialog box is now networked.
- Networked ground positions randomized internal objects better synchronized.
- Networked spectator camera now transitions immediately between players.
- Clients no longer see the engage prompt in campaign map.
- Added UI hint for shift to magnify, moved binoculars hint to the left.
- Crew is no longer scanned for selection when magnified.
- Fixed a glitch that occasionally prevented certain ships from firing their weapons.
- Fixed Atlanta cruiser unable to fire side main guns.
- Fixed Nisshin unable to fire AA guns.
- Fixed ones of the bofors broken hand crank.
- Fixed dual bofors alternate barrel not recoiling.
- Fixed Jingei having a glitched draft rendering in LODs
- Fixed changing boats causing torpedo UI to have outdated information from last boat.
- Fixed minimap position synchronization when spectating.
Certain known issues may still persist.
