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v1.4.2.4 Stable

[h2]v1.4.2.4 Stable[/h2]
- Minimap Changes.
+ Minimap circles are now dynamically functional.
+ Increased minimap size.
- Added counter-steer when left and right keys are let go so torpedoes are easier to aim.
- Added controller drift detector at start of the titlescreen.
- Destroyer movement balances.
+Fubuki engine power 950->400
+Akizuki engine power 1200->800
+Fubuki max speed 21->20 m/s
+Akizuki max speed 18->17 m/s
- Reduced torpedo launch time 0.6->0.375 seconds.
- Fixed Fubuki slightly bobbing on its own bow wake when it's within simulation range.
- Fixed bug causing terrain detection behind targets, causing inconsistency in targeting ground positions.
- Piers now have proper colliders allowing crew to swim under them.
- Fixed player boat merging with different player boat classes in the engagement clipboard.

The static circles were removed in favor of circles that show up according to the engagement ranges of your weapons, in the example there are machine guns and Bofors equipped on the boat, the outer circle indicates the Bofors range while the inner one indicates the machine guns. There will also be a red circle that shows the locking distance to the target you are looking at. Minimap size has been increased.


The collision model for piers are will now allow torpedoes and crew members to swim under them.