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  3. v1.4.2.5 Experimental

v1.4.2.5 Experimental

[h2]v1.4.2.5 Experimental[/h2]

[h3]In Game[/h3]
- Added pathfinding system to bases.
- Added scramble behavior to docked pier vessels.
- Added pier avoidance for player squadron.
- Increased night brightness autoexposure effect.
- Added auto unfastforward when player is under threat.

[h3]Overmap[/h3]
- Assault size limits and unique targets.
- Engagement preview clipboard will now update and also add first time seen target items in the target list.
- Engagements will now actively pull in all groups within a 5km radius on the world map, but not in battle.

[h3]General[/h3]
- Added remappable torpedo secondary slot keys.
- Added rebindable fast forward keys.
- Added invert Y axis option for in game camera.

[h3]Bug Fixes[/h3]
- Fixed map zoom continuing to work despite pause screens.
- Fixed acoustic torpedo confusion at piers, lock on prevention due to terrain.
- Fixed binoculars remaining active after leaving engagement.
- Fixed no spawn protection for player when they are oriented towards the enemy on the map.
- Fixed squadron boats attempting to sync camos with player boat even if it is a different class.
- Fixed going back to title screen and back not clearing more recent messages.
- Fixed bad sizing for Campaign Victory by Points/Territory messages, localization not wired.
- Fixed localization not being wired to new popup title.
- Fixed physics breaking on long pauses.
- Retouched pier spawn location system.