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v1.4.3.2 Experimental

[h2]v1.4.3.2 Experimental[/h2]

[h3]Campaign[/h3]
★ Fortresses.
- Base strength recovery nerfs.
- Multiple assault and supply groups have been reworked.
- Auto-resolve parameters configured to shorten engagements at sea while slightly lengthening assaults.
- Victory Points gain is reduced to avoid anti-climactic endings.
- Victory Points will now influence enemy spawn rates more strongly, causing stiffer resistance as the player gets closer to victory.
- Resource capacities are now displayed in world map UI.
- Added limits to how close the player can get to a group on the map, enemy groups will cause you to be pushed away.

[h3]In Game[/h3]
- Added concrete machine gun bunkers exclusive to fortresses.
- Artillery call-ins are now less accurate, with heavier calibers getting more accurate.
- Ground positions are now always visible by all units.
- Added map boundary visual ring to minimap.
- Submarine movement speed is nerfed.
- Japanese small patrol boat speed is nerfed.
- Landing boat durability of both factions are nerfed.
- Fixed boundary positioning issues in skirmishes.
- Fixed P-38 call-in radar visual being blue instead of green.
- Fixed end of piers not syncing position due to torpedo net related implementations.




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