1. Boat Crew
  2. News

Boat Crew News

v1.4.1.6 Stable

[h2]v1.4.1.6 Stable[/h2]

[h3]Features[/h3]
- Nearly full controller support.

[h3]Changes[/h3]
- Enemy air units in campaign now have an ammo cap and will leave you alone after they expend it.

[h3]Bug Fixes[/h3]
- Fixed bad implementation regarding terrain occlusion to visibility mechanics.
- Fixed a couple janks when camera is transitioning between modes.
- Fixed a bug that causes bases to flip sides when an engagement is left prematurely.
- Fixed crew remaining marked as captured when a challenge run is tried again.
- Fixed graphics menu in settings not showing up.

[h2]Controller Inputs[/h2]
Here are the controller inputs derived from testing through a Dualshock 4 controller.

[h3]In Game[/h3]
General
Left Stick: Boat movement.
Left Stick Pressed: Cut throttle.
Right Stick: Camera movement.
Right Stick Pressed: Magnify.
Left/Right Triggers: Close out/in.
Right Shoulder: Shoot while in rocket/utility weapon mode.
Triangle: Targeting mode.
Hold Circle: Combat mode selection circle, use left stick to select then release button.
Hold Square: Call-in selection highlight, hold left stick directions to move the highlight for selection, pushing up or down before releasing square will cancel.

Crew
D-pad Left/Right: Select crew member.
D-pad Up: Focus camera to crew member.
Hold D-pad Up: Role selection circle, use right stick to select then release button.
D-pad Down: Unfocus camera from crew member.
Hold Left Shoulder: While crew is selected, this brings up the task category circle, use right stick to select then release the button.

Misc
Options: Brings up pause menu.
Select/Share: Lets you leave engagement.

[h3]Campaign Map[/h3]
Left Stick: Position target reticle control.
Left Stick Pressed: Resets position target reticle and sets time speed to zero.
Right Stick: Camera movement.
Right Stick Pressed: Toggles follow player position, will untoggle if right stick is moved..
Left/Right Triggers: Zoom out/in.
Left/Right Shoulder: Time control.
D-pad: For general button selection.
Cross: Activate selected item.
Circle: Deselect.
Triangle: Engage.

v1.4.1.5 Stable | Campaign Preview V1.5

Greetings, Captain!

We've been posting regular updates on the Experimental Branch since in the last month, and we're finally happy to push this major update to the Stable Branch! As you'll be aware if you've been following us on the Experimental Branch, the new update adds the Squadron System, allowing you to pay to have companions around. Challenges have been reworked and re-scored as some of them have been imbalanced and had their score milestones break over the changes we made to the game since they were made, and crew members now also get traits that modify their behavior.

There are other major overhauls regarding visual effects, support powers, currency, aircraft behavior, weather, supplies, assault groups, targets, and we have the Wildcat. All of this, we've detailed and talked about in previous changelogs and Developer's Diaries, and the changes between the two stable builds are quite a lot in number, with the below changelog representing only the differences since the previous Experimental Build. If you haven't been following us on the Experimental Branch and would like to catch up, please refer to our earlier Developer's Diaries and Experimental Branch changelogs.

Overall, we're happy with how far Boat Crew has come with this update, and will be resuming our Developer's Diaries while working on an even larger major update that should set all the progression mechanics that have been incomplete so far in place. We'll be talking a lot more about what is to come soon, so stay tuned and also let us know what your impressions are, whether on our Discord channel or the Steam forums. We answer each question and comment as best as we can.

Good luck out there!
T.T.

[h2]v1.4.1.5 Stable[/h2]

[h3]Changes[/h3]
- The groups of air units spawned by the threat system are now spawned by tier.
- Reduced threat gain by about 25% for all triggers.
- Reduced intentional kamikaze spawn rate from 15% to 5%.
- Added point velocity based reactive force on top of buoyancy to make the boat ride feel better.
- Rebalanced challenges.

[h3]Bug Fixes[/h3]
- Attempt to remove duplicate engagement glitch.
- Removed explosive VFX that shows up simultaneously with shells splashing in water.