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Update 09/27 Fixes and Fighters

A few fixes and new things:

- Magnus wing pitch tuning
- Refuel plane day/night glow adjusted
- Upgrade costs balance
- Sensitivity slider for manual mode orbital and lookaround camera speed
- Reverse input now requires short button hold instead of press to prevent accidental reversing
- Hangar damage speech now has a random chance to play instead of all the time
- Fix softlock in the brewery section of the tutorial
- Fix propeller trait bonus not applying to Pearl Grape
- Fix Vapor Rockets detaching after visiting bar
- Fix cockpit camera position to prevent visible pilot goggles in front of the camera
- Missiles use a new interception calculation called Proportional Navigation, which means they will more accurately intercept the target heading, instead of the current simple method of chasing from behind. Rate of turn has been decreased so the overall difficulty has not increased, but the importance of the first evasive maneuver is increased. If the first evasion is good then they will generally not turn around and keep chasing you.
- Pirate Fighter planes have been added, these are faster and much more maneuverable than the gunships so they are a bit more difficult to chase down and shoot, however they have less health and do less damage.
- Fighters and Gunships are used in various combinations, increasing in number as the game goes on. There may also be additional waves of fighters later in the game, as well as fighter variants that have different behaviours. In the later game as the number of bosses increases there will remain one gunship/fighter encounter (previously they were all removed).