1. The Brew Barons
  2. News
  3. Bugfixes and improvements

Bugfixes and improvements

- cave mission given more time and more visuals identifiers for slightly easier navigation.
- fireworks mission given 30 more seconds and speculative fix for stuck dialogue.
- fiberhop brews balanced
- boss plane: weakpoints are now correctly impervious to damage when not exposed.
- airship boss: can now properly be defeated unassisted in final battle sequence
- final boss: fixed bombs or alcohol rounds having lacklustre effect on engines. Fixed brief moments of side wall invulnerability.
- final sequence given more time and doubled boss decay rate
- speculative fix for the salvage crates self destructing on start.
- fix pressure washer visual and sound fx don't stop if plane crashes whilst holding ability
- fix alcohol rounds do not drain water charge and will fire when water charge is empty
- fix mouse pointer appears during flight in controller mode after moving mouse or other actions
- fix controller open map input button does not also close map
- fix Darkmoon Shrine does not appear as discovered
- fix keyboard pitch/roll/yaw inputs have much greater input lag than the same inputs on controller

Changes:
- Recipe book filter by Distilled/Fermented option
- Recipe book sort by name/quality/ingredient option
- Recipe book remembers its selection until the brewery is exited
- Water Missiles are now a proper secondary weapon, meaning that they must be toggled to using the secondary weapon cycle before they can be used. They no longer autofire, instead once the lock is achieved they will maintain the lock for a few seconds during which the player can choose to fire one or both missiles, or not at all. For people who prefer the previous implementation they can choose this by turning on Settings/Controls/Autofire Missiles. Note that this setting change will only take effect after the plane gets reset by going in an out of the hangar.

Thanks for continuing to play the game and providing feedback, we do take everyone's comments and bug reports on board when deciding what to do next even if we can't always respond to everybody.