Bugfix and recipe/contract balancing
- Fix compact fuselage hydro boost bonus not working
- Fix Irena void visuals sometimes not disappearing correctly
- Prevent docking when Irena void effect is active
- Fix plane stuck detector getting stuck and not resetting the plane
- Fix torpedo could be targeted by copter or auto turrets
- Fix controller navigation issues in the hangar, unable to create new light plane or sell plane
- Fix tumble frame VFX stuck on plane if it crashed
- Fix for unpausing landmark dialogue
- Fix for lower screen UI visuals cut off for widescreen users
- Fix floating bottles in bar
- Camera fixes and softlock prevention in final battle
- Fix bad looking propeller blur
- Pilot traits not working when starting a non-tutorial game
- Fix Pelican and Pipe not offering you a contract on day 1 if you quit the conversation and restarted it
- Fix bar sales panel incorrectly reported fame from sales (modifiers were excluded)
- Contract frequency for bars increased across the board, particularly for The Thirsty Sailor and The Pelican and Pipe
Balance:
- Dijana bad ingredient trait chance reduced from 10% to 5%
- Fame from bar sales reduced by 50%
- Compact frame boost modifier reduced to +1% per cargo unit
- Easy mode repair cost reduced by 75%
- Easy mode fuel cost reduced by 50%
- Recipe and contract generation limits what it will award according to fame level in Easy and Normal mode. It works with these ranges:
0 - 10000 only recipes and contracts using group 0 ingredients are awarded (no upgrades needed)
10000-20000 only recipes and contracts with group 0 or group 1 ingredients are awarded (upgrade level 1 required)
20000-30000 group 2 (upgrade level 2)
> 30000 no restrictions.
Hard mode continues to use the existing RNG system without group restrictions.
- Contract quality requirements increase as fame increases for Normal and Hard mode. For normal mode > 50k fame contracts will start to require 1*, > 75k it will be 2*. Hard mode is 30k-50k 1*, 50k-75k 2*, 75-100k 3*.
We hope that these balance changes will make the early game a bit less starved for income as there will be more contracts and the contracts will not require any upgrade purchases. We know that recipe discovery is is still a major issue and we are working to add more ways to acquire recipes as well as a bit of an overhaul of brewing in general, but that is a bit of a larger job.
- Fix Irena void visuals sometimes not disappearing correctly
- Prevent docking when Irena void effect is active
- Fix plane stuck detector getting stuck and not resetting the plane
- Fix torpedo could be targeted by copter or auto turrets
- Fix controller navigation issues in the hangar, unable to create new light plane or sell plane
- Fix tumble frame VFX stuck on plane if it crashed
- Fix for unpausing landmark dialogue
- Fix for lower screen UI visuals cut off for widescreen users
- Fix floating bottles in bar
- Camera fixes and softlock prevention in final battle
- Fix bad looking propeller blur
- Pilot traits not working when starting a non-tutorial game
- Fix Pelican and Pipe not offering you a contract on day 1 if you quit the conversation and restarted it
- Fix bar sales panel incorrectly reported fame from sales (modifiers were excluded)
- Contract frequency for bars increased across the board, particularly for The Thirsty Sailor and The Pelican and Pipe
Balance:
- Dijana bad ingredient trait chance reduced from 10% to 5%
- Fame from bar sales reduced by 50%
- Compact frame boost modifier reduced to +1% per cargo unit
- Easy mode repair cost reduced by 75%
- Easy mode fuel cost reduced by 50%
- Recipe and contract generation limits what it will award according to fame level in Easy and Normal mode. It works with these ranges:
0 - 10000 only recipes and contracts using group 0 ingredients are awarded (no upgrades needed)
10000-20000 only recipes and contracts with group 0 or group 1 ingredients are awarded (upgrade level 1 required)
20000-30000 group 2 (upgrade level 2)
> 30000 no restrictions.
Hard mode continues to use the existing RNG system without group restrictions.
- Contract quality requirements increase as fame increases for Normal and Hard mode. For normal mode > 50k fame contracts will start to require 1*, > 75k it will be 2*. Hard mode is 30k-50k 1*, 50k-75k 2*, 75-100k 3*.
We hope that these balance changes will make the early game a bit less starved for income as there will be more contracts and the contracts will not require any upgrade purchases. We know that recipe discovery is is still a major issue and we are working to add more ways to acquire recipes as well as a bit of an overhaul of brewing in general, but that is a bit of a larger job.