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The Brew Barons News

Beta Patch (0.990)


Beta Patch:
šŸ“œ Patch (0.990)
  • 6 additional missions with over 400 new voiced lines added.
  • 12 new unlockable pilot traits added
  • Brewery upgrades now accompanied with art visuals.
  • Foggy and Overcast weather chance added.
  • Mission prerequisite flight time now visible on HUD when appropriate pilots are paired.
  • Fixed the sudden pirate gunship slowdown that would occur after being defeated.
  • Minor balance applied to the end game sequence.
  • Fixed several pilot and pirate voice lines that weren't playing their audio.
  • World map depicting outside of playable area added.
  • Tumble frame takes slightly longer to flip and Gamblers Frame earns a more appropriate amount of money per boss hit.
  • Boost targets upgrade added, if you want to see what it is like to go at 1500kts+
  • Tour plane minigame added
  • fix Big Picture mode steam keyboard would not appear if closed and reopened
  • fix Brewery tutorial softlock if steam keyboard opened and closed in bottle phase
  • fix Brewery clicking finish button quickly could create duplicate inventory items
  • fix Time Trial sometimes teleports plane to LZ when results panel showing
  • Pirate encounters will now return in open play after final battle has been completed, just cos there isn't much to do otherwise...
  • fix salvage minigame awards duplicate recipes
  • fix newspaper incorrect or placeholder text
  • fix incorrect player position on map when in interiors
  • inventory sliders now have acceleration if activated by controller button hold
  • collecting spoiled ingredients now triggers the smog screen effect
  • fix Ena negative trait speech playing incorrectly
  • fix Nigel negative trait speech lines not playing
  • fix Irena negative trait audio persists when entering bar


Our release is coming up at the end of the week! A big thanks to all those that helped with their bugs with their bug reports in this latest patch or prior ones!

LINKS

Backer Beta Patch (0.897)

Our first Backer Beta patch is here!

Beta Patch:
šŸ“œ Patch (0.897)

  • Added 6 pilot missions with over 200 new voiced lines.
  • Added 3 new minigames.
  • 1 new unlockable trait for each pilot.
  • Distance between islands slightly reduced.
  • All brews of level 4 & 5 quality have a unique thumbnail visual.
  • New UI screen particles placed throughout several areas of the game.
  • The "compact frame" fuselage converted into a bi-plane.
  • Fixed a few tutorial sections that had missing voice lines.
  • A handful of portraits slightly polished.
  • Bombing ring is more visible.
  • Fixed several unwanted underwater salvaging sound effects.
  • Fixed missing voice lines for submarine boss.
  • Made water bombs a bit less likely to fill your screen with particles.
  • Steam cloud saves enabled
  • Multiple input devices supported


To access the missions there is a small gameplay requirement, hopefully it will be clear what that is, if not then let us know, we might need to signpost it a bit better.
For those interested in using HOTAS and pedals, multiple inputs are now supported, we don't actually have any pedals so it was tested using HOTAS + joypad, so if anyone does have pedals please let us know if it works for you.
All bugs and feedback are welcome, preferably on Discord or through the bug reporter.

LINKS

Backer Beta Patch (0.880)

Our first Backer Beta patch is here!

Beta Patch:
šŸ“œ Patch (0.880)
  • fixed terrain that was snagging ship boss
  • increased cycle rate of the brewery ingredient wheel
  • art fixes for Irenas night trait
  • fixed bugged refueling planes
  • torpedo damage radius increased and fixed description
  • prevent photomode being using in interiors
  • removed duplicate recicpe
  • corrected a mis-voiced bar owner line
  • speculative fix for cocoa bean missing material
  • reduced vacuum distortion
  • engine dimmer quicker to update
  • speculative fix for over bright interiors
  • speculative fix for lingering underwater sfx
  • voice volume slider added
  • fixed broken UI in market
  • fixed text UI scale in recipe book
  • dandiewheat spawners release less
  • end content balance adjustment
  • fixed stacking ambient shipyard sfx
  • fixed a bad tooltip in the hangar explaining yeast
  • Spinning stars at night fixed
  • info gathering and potential fix for plane sinking bug (probably not fixed but so rare I need more info)
  • explosive buoyancy or game freeze long pause fix
  • floating grass fix
  • unable to collect higher tier wheat after purchasing upgrade fix
  • front end improved validation to prevent invalid game names from being entered
  • fix water plants showing incorrect icon when equipment warning is displayed
  • fix farm plants not displaying icon for equipment warning
  • fix plane inventory saved when new plane is loaded causing double counting when plane is reloaded
  • additional check to prevent crash restart on islands that have pirates present
  • pause menu sometimes unable to reopen after being opened once fix
  • materials that are transferred from drop off were lost if game was saved and reloaded fix
  • remove red faced portrait for bar patron
  • skipping recruit conversation skipping would not stop audio line fix


Feel free to join us on our discord to discuss these and ongoing work.
LINKS

We're presenting at PAX West!

We're pleased to announce we've been selected to present at the PAX rising showcase in Seattle! https://west.paxsite.com/en-us/features/pax-rising-showcase.html

Come by to play the demo, try out some new content and chat with the developers. We'll be presenting September 2nd-5th in the Seattle convention center. Hope to see you there!

Demo Patch (0.025)

This is potentially our last demo update as we ramp up full-time production.

Demo Patch:
šŸ“œ Patch (0.025)
  • Pirates - will parachute money bags on defeat
  • VFX - added close proximity water sparkles to slightly help judge your landings
  • SFX - pontoon landing sound volume now tied to softness of landing
  • UI - Cargo and fuel icons added to hud
  • UI - money that is earned or lost will now briefly display next to your total funds
  • VFX - fixed pontoon water vfx not triggering when exiting the hangar
  • VFX - fixed boost effect not triggering on light frame fuselage
  • Added UI and SFX to plane forward/reverse toggle
  • Minor city buildings optimization
  • Shoreline terrain gradients improved
  • fix fuel consumption being zero for new planes
  • fix tassel screen glitch on world translate
  • removed kickstarter logo
  • add no roll camera option
  • manual cameras reworked to change position on water, descending from altitude, cruising
  • camera distance sliders and in game inputs added
  • manual mode autolevel bound to L, or left stick click
  • manual mode yaw much more useable (uses new method of steering)
  • manual mode default input bindings changed (throttle to should buttons, ability cycle to X, free camera to d-pad left)
  • manual mode scale inputs at very high speeds to make plane more controllable when boosting
  • timer removed



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