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The Brew Barons News

First person view, no pirates mode, new parts, fixes etc.

New Features::
- First person view added with two versions for cockpit visuals on or off. Please note that the airplane art was created for visuals and style first so some of the biplanes have very poor visibility, it has also not been possible to create high resolution and functional cockpit instruments. The new cockpit views are hotkeyed to f4 (with visuals) and f5 (without) or in manual mode with the camera cycle button.
- Manual mode locked/orbital camera option has been removed, and now both can be accessed through the camera cycle sequence along with the first person views, the order is Orbital, 3rd person locked, bomb camera (heavy only), first person with visuals, first person without visuals.

- Pirate activity option, the number of pirate encounters can be chosen when starting a new game, the options are Normal which is what we currently have, Low (half the encounters) and None (no encounters). This option can be changed for a game in progress from the pause menu, however it will only take effect after saving and restarting, so make sure to dock after making the change.
- The final battle will only trigger when Pirate Activity is set to Normal, so if you have it set to None or Low and fill up the fame bar it will not happen, however if you change the setting to Normal it will then trigger after restarting. Likewise if you trigger the final battle and then change the setting to Low or None then after restarting the final battle will not take place.
- If Pirate Activity is set to None or Low then the Gojko-Marin story mission will not trigger.

- New light pontoon with fishing net trait
- New heavy pontoon with explosive damage reduction trait

Tuning:
- Canopy wings add fuel consumption bonus and increase maximum rest recovery.
- Pirate gunships minimum speed increased, rate of turn decreased
- Highlights added to certain objects to highlight what needs to be shot for certain gameplay situations

Fixes:
- Fix home indicator not working for second HQ
- fix ingredient turrets frequently not firing at all or being very inaccurate
- fix plane inventory contents doubled after resetting modifications in the hangar
- fix missing reflection for heavy pontoons
- fix black screen in floating market caused by resting for a long time
- fix missile misfire speech keeps playing incorrectly
- added some missing speech lines for pirates and copilot
- fixed speed/altitude UI overlap for widescreen users
- fix propeller collection bonus not applying to Swept Seed
- fix incorrect button focus if pause menu is opened whilst pitch down is pressed
- fix input binding for salvage minigame did not work
- fix HOTAS inputs for salvage minigame were missing

Thanks for continuing to play the game and giving us valuable feedback on where to make improvements.

Hotfix for reverse not working

Thanks to the user who pointed this out quickly, sorry this did not get picked up in testing. This patch just contains two changes:

- Fix reverse not working
- Fix for manual mode rudder overly responsive after transitioning back from very high speed mode to normal flight

Manual mode very high speed handling and a few other fixes and tuning

Not a big change this time, mostly addressing some issues from the last patch to do with the manual mode handling.

- Manual mode very high speed (500ish kts+) uses a different dynamics to make the boost targets ability much more playable
- Some people did not like manual mode stability update that was added last time so there is an option to turn it off and go back to the previous handling, you can do this in Settings/Controls/Manual mode stability

- New heavy engine
- New light engine
- Emergency Stop pontoon + 15% water tank capacity
- Ingredient Pontoons + 35% cargo capacity
- Vertical Lift wings renamed to "Ascending Lift"
- Sharpened wing model improved
- Boss health bars increased in size and end points cleared to ensure people can see when the boss just has a small amount of health remaining
- Fixed hangar camera could not view rear facing engines
- Particle motion blur fixes
- Fix bank money transfer slider could not be operated with controller
- Fix cargo transfer doubles transfer amount when using a controller
- Respawning after leaving bank could spawn in midair or crash instantly
- Rudders on the tour plane a bit more stable

Thanks again for your continued feedback and suggestions.

New parts, manual controls improvement, other fixes and balance

- Fixed product panel would stop working with too many entries
- Fixed ingredient rounds incorrectly drain water charge
- Ingredient rounds increase damage and decrease windup time
- Alcohol rounds decrease damage
- Vaccuum boost increase height threshold for automatic boosting
- Hangar prevent create new plane or load plane when modifications are in progress
- New light fuselage
- New heavy fuselage
- Floating market added refuel, repair, and rest
- Manual mode handling update to significantly reduce the snap back bounce as the stick is released, which would also cause some noticeable wobbling in the heavy plane at high speeds
- Rate of turn increased a bit in manual mode
- Camera position and lag tuning for manual mode cameras to try and better keep the plane in the lower portion on the screen
- Interior UI in controller mode, UI elements that can be cycled (the ones with left and right arrows) now have a new selection mode where both left and right arrows are selected, and can be cycled using the left and right navigation buttons, instead of having to navigate to the arrow and then press it. Elements that also have a central button such as the brewery dispenser, or the bottle design can activate the central button by pressing the submit button, there is no need to navigate to the button. This has been implemented for the plane modify UI, roster UI, bottle design and main menu character select, unfortunately the plane paint UI could not be converted since left/right navigation is needed to move between the controls, still thinking of a good way to handle this...

Hopefully this update will allow controller players to more easily make the kind of precise maneuvers that some of the gameplay requires, although I think controller mode will always be more difficult. Anyway if you are a controller player please let us know what you think of these changes. Thanks again for playing the game, we will keep on trying to improve the experience.

Fixes and improvements

- Fix bad dice rolls in board game
- Fix Dijana spoiled ingredient trait sometimes applies when she is not in the plane
- Fix brewery dispose button could be pressed multiple times causing refund exploit with Dijana trait
- Fix forwards/reverse hud icon incorrect colour when exiting lz
- Fix heavy plane max health modifiers not applying for engine and propeller
- Fix burning ship quest logic keeps running after failing
- Fix bar menu buttons can be pressed too soon after boardgame complete in Ena-Franci story mission
- Fix bartender dialogue sometimes displayed empty box resulting in softlock
- Fix a softlock in the contracts section of the tutorial when it runs in the brewery
- Fix HOTAS map button does not also close the map

Balance:
- Smog dome and double team chances reduced
- Irena void mission bounds size reduced to reduce chance of getting lost
- Dijana-Nigel clothes mission clothes colliders are larger in manual mode
- Fireworks pickup colliders larger in manual mode
- Airship boss spinning tunnel spins slower in manual mode

Improvements:
- Text scaling option added to settings menu
- Keyboard pitch/yaw/roll re-centre time applies the same sensitivity slider value as pressing
- gamepad right stick can be used to control mouse pointer in menus, pressing the submit button will simulate a mouse click at the pointer location if the last input was a right stick move, otherwise pressing submit will activate the currently highlighted button
- add menu navigation for HOTAS, it uses the hat buttons for navigation, trigger for submit and another stick button for back/cancel (which button will depend on your stick)

Thanks for continuing to play the game and give us feedback, many of the items in the update are a direct result of people taking the time to give their thoughts constructively so if you have an idea please let us know, even if we don't reply immediately we do read all the comments.