1. The Brew Barons
  2. News

The Brew Barons News

Update 09/27 Fixes and Fighters

A few fixes and new things:

- Magnus wing pitch tuning
- Refuel plane day/night glow adjusted
- Upgrade costs balance
- Sensitivity slider for manual mode orbital and lookaround camera speed
- Reverse input now requires short button hold instead of press to prevent accidental reversing
- Hangar damage speech now has a random chance to play instead of all the time
- Fix softlock in the brewery section of the tutorial
- Fix propeller trait bonus not applying to Pearl Grape
- Fix Vapor Rockets detaching after visiting bar
- Fix cockpit camera position to prevent visible pilot goggles in front of the camera
- Missiles use a new interception calculation called Proportional Navigation, which means they will more accurately intercept the target heading, instead of the current simple method of chasing from behind. Rate of turn has been decreased so the overall difficulty has not increased, but the importance of the first evasive maneuver is increased. If the first evasion is good then they will generally not turn around and keep chasing you.
- Pirate Fighter planes have been added, these are faster and much more maneuverable than the gunships so they are a bit more difficult to chase down and shoot, however they have less health and do less damage.
- Fighters and Gunships are used in various combinations, increasing in number as the game goes on. There may also be additional waves of fighters later in the game, as well as fighter variants that have different behaviours. In the later game as the number of bosses increases there will remain one gunship/fighter encounter (previously they were all removed).

Small Hotfix

Just a couple of quick things to address from the last patch

- fix Vapor Wings water recharge not working
- fix overlapping ambient cars
- fix air refuelling sometime not working under certain conditions

Fixes, tuning, QOL and more plane parts update

- New wing part for both heavy and light plane
- Gunship patrols planes now deploy a shootable swarm of slow flying kamikaze bomb drones once the player reaches sufficient fame.
- Scavenger Ornament perk now includes bomb drones. Materials or ingredient spawn chance when breaking a camp, gun tower or drone bomb.
- Further tuning of the Vacuum Boost fuselage. Removed health recovery perk in exchange for significant bolstered boosting speed to make it moderately useful for fast travel. Along with a base engine power increase to make it a bit more competitive in combat.
- Manual mode cameras now accept mouse input for looking around (for those using HOTAS or keyboard)
- Camera return input added for manual mode orbital camera, the default binding for this is F on the keyboard, but there is no default gamepad binding because we are out of buttons on the gamepad, so unfortunately if you want to use it with the gamepad you will have to choose something to unbind (I generally get rid of reverse).
- Products panel added archive checkbox so you can choose to hide recipes you don't want to see (also view archived option will display all)
- Product panel add view button which will load the bottle screen again for that brew

- Made the refuel plane easier to spot from afar with a very small pillar of light.
- Fixed an airship boss edge case during the final battle that caused the retreat phase to get stuck.
- Fixed airship sometimes failing to reset tunnel gates after subsequent battles.
- Fixed Madam Minello finger painting taunt whist retreating.
- Fixed smog dome aerial flare occasionally spawning from incorrect pirate.
- The lower ropes on the plane boss now highlight orange when the minion hatch opens to better indicate the vulnerability of the lower engines.
- Reduce chances of over-bright square looking artifacts when flying through particles
- Fixed manual mode plane control was sometimes lost after boosting at high speed
- Fixed inventory duplication going in and out of the hangar with certain heavy plane configurations
- Fixed heavy plane taking damage when exiting hangar due to insufficient buoyancy
- Fixed plane sometimes unexpectedly capsizes when docking at shipyard
- Fixed saving issue that could cause game to freeze when changing settings
- Fixed post final battle save game sometimes spawns plane at old hangar location
- Fixed sometimes repair sound does not stop playing
- Fixed Gojko-Marin story mission encounter could relocate causing mismatch with mission map icon
- Fixed Tumble Frame fuselage would cause unexpected fatal crash when performed near to water or ground
- Fixed tutorial will no longer allow collection of wheat which would cause a softlock
- Fixed Tour plane throttle hud indicator was not showing
- Fixed sunset sky would appear a bit stuttery
- Fixed if Irena is in the plane and flying at night the sky would flash after the ghosts had passed
- Fixed pirate airship boss weakpoints would sometimes not register projectile hits.

Thanks again for supporting the game, we will continue to try and make improvements.


Small fixes patch

Fixes for a few things in the recent updates:

- Fix excessive upward drift using boost targets in autopilot mode
- Fix unexpected upward deflection during boost targets with some heavy plane configurations in manual mode
- Fix Slat pontoons would sometimes never slow down on water
- Fix copter was visible in first person hud only view
- Fix FOV slider did not apply for cockpit cameras
- Plane decals take priority over trim
- Fix selecting free camera with hotkey following cockpit camera would no longer follow plane
- Fix draw distance on bomb camera