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Patch 1.2.5

Hi everyone! Patch 1.2.5 is here with new bugfixes (including a major one for a blocker in fights) and some polish as well.

While 1.2.5 was supposed to be the last "Bugfix focused patch", we are not quite exactly where we wanted to be in terms of bugfixes yet, and there will be a 1.2.6 bugfix focused patch in January. We do work on 1.3 in parallel of this patch though, so the new content is being worked on! Can't wait to show you what's coming!

Until then, please find the full patchnote below. Once again, thanks a lot for playing Sandwalkers and for your feedback, that helps us improving Sandwalkers beyond what we could've done by ourselves!

Cheers!

Patch 1.2.5 changelog :


[h2]Bugfix[/h2]
  • Launching a attack that removes debuffs was sometimes causing a blocker
  • The Log couldn’t be open sometimes
  • Details tooltip was sometimes frozen on screen during fights
  • Equiping an equipment during fight setup phase wasn’t updating the stats display properly
  • Units were sometimes changing their attacks’ intention
  • Some texts were not refreshing correctly after changing the language
  • Tamer was always proposing the same beasts with their ability
  • Some sprites were overlapping in fights
  • “Tracking” Hunter ability wasn’t always dezooming as it should
  • Weird stuff happening if a caravaneer died while interacting with a exploration items like Macerate
  • The Hope tutorial wasn’t displayed at the right moment
  • Keyboard’s shortcuts are no longer available on the Fragment screen
  • Some events tooltip were not displayed correctly
  • Various issues with tooltips hovering critical information or gameplay
  • Various broken texts in different languages in :
    • Encyclopedia
    • Achievements
    • Fights
    • Events
    • Settings

[h2]Polish[/h2]
  • Your fragments are now displayed in the top gauge
  • The “level-up / upgrade choice” sequence has been improved
  • The ambush gauge is not displayed anymore during FTUE. It’s also properly onboarded with a small tooltip later in the game.
  • Improve quest pin/unpin UX
  • Small improvements on “Riddle Duel” quest
  • Various small UX/UI improvements